Issue reported on gitter to DanBatson:
ZOSDanBatson I just noticed that when RepairItemWithRepairKit() is called with the bagId/slotIndex of a Crown Repair Kit, it also consumes the kit, but only repairs the one single item; not all damaged ones. Is this intended? And if yes, would I have to call the protected UseItem() function instead to repair all items? (i.e. crown repair kits cannot be automatically used during combat)
Issue reported on gitter to DanBatson:
ZOSDanBatson I just noticed that when RepairItemWithRepairKit() is called with the bagId/slotIndex of a Crown Repair Kit, it also consumes the kit, but only repairs the one single item; not all damaged ones. Is this intended? And if yes, would I have to call the protected UseItem() function instead to repair all items? (i.e. crown repair kits cannot be automatically used during combat)