Open bmercury opened 7 years ago
Thanks for your comments :) Could you give me a minimal code for make some test? on an overview I see that there are a problem with the libraries of Android (Drive, Games, ...) so I would like to make some test on my computer. I only need the initialization until this method is called. I think something is missing.
Sure, I will use pastebin again :+1: I have a scene "data.tscn" in which I have one base node to which I have a script attached. This is scene is in a singleton, so it gets loaded before others(I guess) I will give you the _main() function of this singleton scene(This is the function calling gpgs.init() ) https://pastebin.com/siwg954i
If you need more code, feel free to ask :)
I think here could be the same issue as #2 .
¿Did you follow the instructions on the godot page? http://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html#requirements Under the Requirements:
Android SDK version 23.0.3 [Note: Please install all Tools and Extras of sdk manager] Android build tools version 19.1 Android NDK r13 or later I think Android build tools version 19.1 have the missing library.
Run again your Android SDK Manager and be sure to install it.
Look when you can and told me. I will try to be more quick with the answer.
This is interesting. Yes, I followed the instructions, everything you listed is installed.
I tried again, recompiled and used your demo project. It still crashes after init function is called.
Let's see the file /godot/platform/android/build.gradle.template Here is one used in my games:
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.1.0'
classpath 'com.google.gms:google-services:3.0.0'
}
}
apply plugin: 'com.android.application'
allprojects {
repositories {
mavenCentral()
$$GRADLE_REPOSITORY_URLS$$
}
}
dependencies {
compile 'com.android.support:support-v4:23.+' // can be removed if minSdkVersion 16 and modify DownloadNotification.java & V14CustomNotification.java
$$GRADLE_DEPENDENCIES$$
}
android {
lintOptions {
abortOnError false
disable 'MissingTranslation'
}
compileSdkVersion 23
buildToolsVersion "23.0.3"
useLibrary 'org.apache.http.legacy'
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
defaultConfig {
minSdkVersion 14
targetSdkVersion 23
$$GRADLE_DEFAULT_CONFIG$$
}
// Both signing and zip-aligning will be done at export time
buildTypes.all { buildType ->
buildType.zipAlignEnabled false
buildType.signingConfig null
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src'
$$GRADLE_JAVA_DIRS$$
]
resources.srcDirs = [
'res'
$$GRADLE_RES_DIRS$$
]
res.srcDirs = ['res']
// libs.srcDirs = ['libs']
aidl.srcDirs = [
'aidl'
$$GRADLE_AIDL_DIRS$$
]
assets.srcDirs = [
'assets'
$$GRADLE_ASSET_DIRS$$
]
jniLibs.srcDirs = [
'libs'
$$GRADLE_JNI_DIRS$$
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
$$GRADLE_JNI_DIRS$$
]
release.jniLibs.srcDirs = [
'libs/release'
$$GRADLE_JNI_DIRS$$
]
}
applicationVariants.all { variant ->
// ApplicationVariant is undocumented, but this method is widely used; may break with another version of the Android Gradle plugin
variant.outputs.get(0).setOutputFile(new File("${projectDir}/../../../bin", "android_${variant.name}.apk"))
}
}
apply plugin: 'com.google.gms.google-services'
Compare with yours and tell me if you see any difference.
Just checked. It differs in some places. There isn't apply plugin: 'com.google.gms.google-services'
in mine at the bottom.
And there isn't classpath 'com.google.gms:google-services:3.0.0'
in mine at the top under dependencies.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.1.0'
$$GRADLE_CLASSPATH$$
}
}
apply plugin: 'com.android.application'
allprojects {
repositories {
jcenter()
mavenCentral()
$$GRADLE_REPOSITORY_URLS$$
}
}
dependencies {
compile 'com.android.support:support-v4:23.+' // can be removed if minSdkVersion 16 and modify DownloadNotification.java & V14CustomNotification.java
$$GRADLE_DEPENDENCIES$$
}
android {
lintOptions {
abortOnError false
disable 'MissingTranslation'
}
compileSdkVersion 23
buildToolsVersion "23.0.3"
useLibrary 'org.apache.http.legacy'
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
defaultConfig {
minSdkVersion 14
targetSdkVersion 23
$$GRADLE_DEFAULT_CONFIG$$
}
// Both signing and zip-aligning will be done at export time
buildTypes.all { buildType ->
buildType.zipAlignEnabled false
buildType.signingConfig null
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src'
$$GRADLE_JAVA_DIRS$$
]
res.srcDirs = [
'res'
$$GRADLE_RES_DIRS$$
]
// libs.srcDirs = ['libs']
aidl.srcDirs = [
'aidl'
$$GRADLE_AIDL_DIRS$$
]
assets.srcDirs = [
'assets'
$$GRADLE_ASSET_DIRS$$
]
jniLibs.srcDirs = [
$$GRADLE_JNI_DIRS$$
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
$$GRADLE_JNI_DIRS$$
]
release.jniLibs.srcDirs = [
'libs/release'
$$GRADLE_JNI_DIRS$$
]
}
applicationVariants.all { variant ->
// ApplicationVariant is undocumented, but this method is widely used; may break with another version of the Android Gradle plugin
variant.outputs.get(0).setOutputFile(new File("${projectDir}/../../../bin", "android_${variant.name}.apk"))
}
}
$$GRADLE_PLUGINS$$
Do I change it to be like yours?
I like this module, feels so clean and organised. It has so many features I would LOVE to use, because there are not many google play game services modules for Godot. I followed instructions, compiled, edited projects config file and set up my game in the online console. My apps name is "squane" I have this code in the _ready():
But the app opens, and then it crashes. I used Android_sdk/tools Monitor to check why it crashed and I pasted the logs in here: https://pastebin.com/CakwcV2w The last logs before it crashes are at the bottom of the file.
I hope you can help, because I have no other hopes...