Open klren0312 opened 1 year ago
贴图单个像素点计算
uniform vec2 u_TextureSize; // 贴图长宽 vec2 onePixel = vec2(1.0, 1.0)/u_TextureSize);
坐标转换为uv坐标
uniform vec2 resolution; // 画布长宽 void main() { vec2 resolution = vec2(4096.0, 4096.0); vec2 uv = vec2(gl_FragCoord.xy / resolution.xy); }
贴图单个像素点计算
坐标转换为uv坐标