Request for a flee or runaway mechanic when attacked by camp/keeper mobs and unwanted node mobs, e.a. bot runs away when attacked by rock node mobs because bot is set to gather fiber, so bot will only attack back if it is a fiber node mob.
A setting to disengage combat if you take aggro from more than one mob would be nice. Bot seems to handle single targets fine but does badly with groups of mobs.
Request for a flee or runaway mechanic when attacked by camp/keeper mobs and unwanted node mobs, e.a. bot runs away when attacked by rock node mobs because bot is set to gather fiber, so bot will only attack back if it is a fiber node mob.