Open kmcurry opened 10 years ago
Many Lightwave models from TurboSquid do not load. Some seem to have partially flipped normals. Some lock up the browser. This is probably due to different format versions
LWS files
@mbrazell start with LWO and try to cover as many different formats as possible from this search result:
http://www.turbosquid.com/search/3d-models?keyword=&media_typeid=2&search_type=free&file_type=118
This one gets ALL THE STARZ. Top priority.
Kevin,
Do you want me to figure out why the LWO objects are not loading, and also try to implement other format content handlers?
See two comments up
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342 . https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . < https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry notifications@github.com wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry notifications@github.com wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry notifications@github.com wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry notifications@github.com wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry notifications@github.com
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry notifications@github.com wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry notifications@github.com
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry notifications@github.com wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342> . <
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry notifications@github.com wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry notifications@github.com
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
<
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
Let's assume 4. Do it.
On Wed, Oct 29, 2014 at 11:55 AM, Michael Chase Brazell < notifications@github.com> wrote:
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry notifications@github.com wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry < notifications@github.com>
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
<
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367>.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60949647.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
I've made progress on the tessellation, should have it checked in the next day or so.
On Wed, Oct 29, 2014 at 12:06 PM, Kevin Curry notifications@github.com wrote:
Let's assume 4. Do it.
On Wed, Oct 29, 2014 at 11:55 AM, Michael Chase Brazell < notifications@github.com> wrote:
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry notifications@github.com
wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry < notifications@github.com>
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
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Kevin Curry Virginia Beach, VA
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3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
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— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
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Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60951957.
schweeeeet
On Thu, Oct 30, 2014 at 10:57 AM, Michael Chase Brazell < notifications@github.com> wrote:
I've made progress on the tessellation, should have it checked in the next day or so.
On Wed, Oct 29, 2014 at 12:06 PM, Kevin Curry notifications@github.com wrote:
Let's assume 4. Do it.
On Wed, Oct 29, 2014 at 11:55 AM, Michael Chase Brazell < notifications@github.com> wrote:
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry < notifications@github.com>
wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry < notifications@github.com>
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry kmcurry@gmail.com
wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
<
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367>.
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60949647.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60951957.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-61105665.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
when Turbosquid says the geometry type is "Subdivision" I assume they mean tessellation. What do you think?
On Thu, Oct 30, 2014 at 11:05 AM, kevin curry kmcurry@gmail.com wrote:
schweeeeet
On Thu, Oct 30, 2014 at 10:57 AM, Michael Chase Brazell < notifications@github.com> wrote:
I've made progress on the tessellation, should have it checked in the next day or so.
On Wed, Oct 29, 2014 at 12:06 PM, Kevin Curry notifications@github.com wrote:
Let's assume 4. Do it.
On Wed, Oct 29, 2014 at 11:55 AM, Michael Chase Brazell < notifications@github.com> wrote:
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry < notifications@github.com>
wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry < notifications@github.com>
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry < kmcurry@gmail.com> wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
<
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367>.
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692>.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60949647.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60951957.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-61105665.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
not a clue
On Thu, Oct 30, 2014 at 11:07 AM, Kevin Curry notifications@github.com wrote:
when Turbosquid says the geometry type is "Subdivision" I assume they mean tessellation. What do you think?
On Thu, Oct 30, 2014 at 11:05 AM, kevin curry kmcurry@gmail.com wrote:
schweeeeet
On Thu, Oct 30, 2014 at 10:57 AM, Michael Chase Brazell < notifications@github.com> wrote:
I've made progress on the tessellation, should have it checked in the next day or so.
On Wed, Oct 29, 2014 at 12:06 PM, Kevin Curry notifications@github.com
wrote:
Let's assume 4. Do it.
On Wed, Oct 29, 2014 at 11:55 AM, Michael Chase Brazell < notifications@github.com> wrote:
I found a js library that performs delaunay triangulation, probably 2-4 hours to integrate.
On Wed, Oct 29, 2014 at 11:39 AM, Kevin Curry < notifications@github.com>
wrote:
That's a great find. What's your estimate hours for tessellation?
Consuming free models form the internet is a top priority.
On Wed, Oct 29, 2014 at 11:33 AM, Michael Chase Brazell < notifications@github.com> wrote:
Kevin,
After some debugging, I found that those objects you referenced are not tessellated, and are mostly comprised of 4-vertex polygons. We'd have to include tessellation to display them.
Do you want me to move on to another item?
Thanks,
Michael
On Tue, Oct 28, 2014 at 3:37 PM, Michael Chase < michaelchasebrazell@gmail.com> wrote:
Perfect. I'll get back to you.
On Tue, Oct 28, 2014 at 3:23 PM, Kevin Curry < notifications@github.com>
wrote:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/538932 http://www.turbosquid.com/FullPreview/Index.cfm/ID/191882 http://www.turbosquid.com/FullPreview/Index.cfm/ID/307531 http://www.turbosquid.com/FullPreview/Index.cfm/ID/444084
On Tue, Oct 28, 2014 at 3:19 PM, kevin curry < kmcurry@gmail.com> wrote:
Ah. Ok. I think this was one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/633374
I'll look for more.
On Tue, Oct 28, 2014 at 3:14 PM, Michael Chase Brazell < notifications@github.com> wrote:
I realized you meant bwjs, but it was easier for me to try loading in C++ with the drag/drop app. Could you give me the name of one of the files you have trouble loading?
On Tue, Oct 28, 2014 at 3:08 PM, Kevin Curry < notifications@github.com>
wrote:
Assume I always mean bwjs. I can't load 95% of LWOs I find on TurboSquid. Often it seems to be the same error - flipped polygons. The obvious difference is file version.
On Tue, Oct 28, 2014 at 2:00 PM, Michael Chase Brazell < notifications@github.com> wrote:
I tried this over lunch.
The Silver Maple loads in C++ Bridgeworks, although it is slow because of the texture coordinate calculation, which may need to be revisited for speed.
Which model are you having trouble loading?
From: Kevin Curry [mailto:notifications@github.com] Sent: Tuesday, October 28, 2014 11:34 AM To: kmcurry/bwjs Cc: Michael Brazell Subject: Re: [bwjs] Formats (#9)
See two comments up <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60695844>
— Reply to this email directly or view it on GitHub <
https://github.com/kmcurry/bwjs/issues/9#issuecomment-60775342>
.
<
https://github.com/notifications/beacon/ABL0G0RPWHcqUQM9oh8PwvkJBPFvZdtdks5nH67hgaJpZM4Bm45E.gif>
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60801892>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60813367>.
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60814358>.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub < https://github.com/kmcurry/bwjs/issues/9#issuecomment-60815692>.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60945386.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60946469.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60949647.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-60951957.
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-61105665.
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
Kevin Curry Virginia Beach, VA
3Scape begins @ http://3Scape.me
— Reply to this email directly or view it on GitHub https://github.com/kmcurry/bwjs/issues/9#issuecomment-61107610.
LWO, SHP, 3DS, OBJ, DXF