Closed curious-energy closed 3 years ago
Note: The simulation requires much high bandwidth(1000Mbps+).
Is it already solved here?
I apologize for the late reply. As you mentioned, I also had a similar problem. If I remember correctly, IMU frequency remains at a high frequency if you don't render images and just IMU sensor data in AirSim. If you add other sensors such as camera, however, the IMU frequency went low (and also the timestamp was a bit messy, if I recall correctly).
So, I ended up in two-step dataset generation as stated in the paper. First, generate IMU (+ground-truth odometry) at a high frequency. Second, I captured camera images from the ground-truth poses, which took a lot of time even on my good CPU & GPU Desktop.
Hope this helps!
Thanks, now I think I have solved this problem. It is better to use more powerful GPUs, but your method will help someone record simulation data in a cheap way.
Now I am using RTX 3060 laptop in Linux that can hold one or two drones.
Great to hear that the problem is solved!
Is it already solved here?
I apologize for the late reply. As you mentioned, I also had a similar problem. If I remember correctly, IMU frequency remains at a high frequency if you don't render images and just IMU sensor data in AirSim. If you add other sensors such as camera, however, the IMU frequency went low (and also the timestamp was a bit messy, if I recall correctly).
So, I ended up in two-step dataset generation as stated in the paper. First, generate IMU (+ground-truth odometry) at a high frequency. Second, I captured camera images from the ground-truth poses, which took a lot of time even on my good CPU & GPU Desktop.
Hope this helps!
Hi, I tried your method and it works! However, when I collect the images which are captured every 0.2s in the second step, the motion of the objects in the image is not continuous. May I ask you how you made the moving objects in the datasets move continuously, did you adjust their movement speed in UE4?
Yes, I think the configuration of objects movements are all done in UE4, by setting a trajectory and velocity for each vehicles.
Yes, I think the configuration of objects movements are all done in UE4, by setting a trajectory and velocity for each vehicles.
Well, that looks like a lot of work to be done. I should also reduce the speed of the car to match the frequency of capturing images. Thanks for your reply!
Yes, one of the toughest procedure in generating the dataset was to configure vehicles so that the camera can capture them. Good luck with your work!
Your works are well! I was greatly inspired.
I use the airsim and the ros wrapper, but I can't receive the imu topic with high freq., And your simulation scence is more complex,I hope you share some tips to me, thanks.
Hardware: GPU is GTX 1660 super and CPU is i7 10700F.
Results: The imu freq. is ~30Hz, meanwhile, the RGB image freq. is ~20Hz.