Open MangoDragonHub opened 1 year ago
An example of this is like xNormal where you can input your High Poly object and cage it with your low poly object to bake the Albedo, Normal, Displacement/Height, and Roughness maps, ready to be exported.
AwesomeBump doesn't support baking normal maps using models. It can only create normal maps from textures. Given AwesomeBump is mostly focused on image inputs, I'd say this is out of scope.
It would be awesome if you guys could research into that. At least a simple solution with some anti-aliasing option so some of us don't have to wait hours on Blender to bake maps from high poly objects or find work around for xNormal to run on Linux.
Does AwesomeBump has the ability to import high poly meshes and bake the results onto a low poly mesh? I've been seeing tutorials online and most them are about making PBR maps from a single image.