Closed Hevedy closed 9 years ago
Good question :) Currently I'am working on 2.0 version where there are no plans for adding PRB functionality, but maybe in 3.0 version... The biggest problem is that I am not familiar with the concept of the PRB, so I will have to learn it, understand and implement, I think the first two will take me most of time. If you have good sources with well explained texts about PRB, calculation Metal & Roughness maps, etc., it would be nice to read them. Regards, KK
Nice, your project now is awesome but with that will be more awesome :+1:
About PBR i don't have and idea about convert images to maps but i have some third-party resources/links like that:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html
Look at the bottom of the web have some references / docs
http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/
http://seblagarde.wordpress.com/2011/08/17/hello-world/
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://www.marmoset.co/toolbag/learn/pbr-practice
I'm not idea if this will help you. Thanks!
Ok, thank you I will look at them in a free time :) Best, KK
Looks like this is done :+1:
Yeah, problems solved :)
For example like this: http://www.allegorithmic.com/products/bitmap2material