Closed GoogleCodeExporter closed 9 years ago
Yes, the adjacent glyphs are colliding in the depth buffer.
You need to either turn off depth-testing completely during text rendering or
temporarily alter the depth testing function to GL_LEQUAL, GL_EQUAL or
GL_ALWAYS.
Original comment by r1chardj0n3s
on 17 Apr 2008 at 9:28
You can still composite text in a 3D scene by leaving depth testing enabled but
disabling depth writes while
drawing text.
Original comment by Alex.Hol...@gmail.com
on 18 Apr 2008 at 12:27
Original issue reported on code.google.com by
m...@halle.us
on 17 Apr 2008 at 5:15Attachments: