kmonsoor / pyglet

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Inconsistent behavior / lockups under Mac OS X 10.5.4 #346

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Macbook Pro, OS X 10.5.4

What steps will reproduce the problem?
The first run of glcardtest.py after a system restart always works fine. Some 
number (0-15 or so) 
of runs later, it stops working. The pyglet window comes up, and I can verify 
that my main pyglet 
event loop is still running, but neither the cards nor the fps display appear. 
At this point I 
sometimes start seeing OS-level graphics glitches, or even complete system 
lockups. Sometimes 
I see the following in my console logger:
9/12/08 1:29:13 PM kernel NVChannel(GL): Graphics channel exception!  status = 
0xffff info32 
= 0xd = GR: SW Notify Error 
9/12/08 1:29:13 PM kernel 0000000c 
9/12/08 1:29:13 PM kernel 00200000 00008297 0000047c 00000000 
9/12/08 1:29:13 PM kernel 00000486 00001b0c 1000f010 00000003 
9/12/08 1:29:13 PM kernel 00000000 00000000 00000011 
9/12/08 1:29:13 PM kernel 0000000c 
9/12/08 1:29:13 PM kernel 00200000 00008297 0000047c 00000000 
9/12/08 1:29:13 PM kernel 00000486 00001b0c 1000f010 00000003 
9/12/08 1:29:13 PM kernel 00000000 00000000 00000011 
9/12/08 1:29:25 PM kernel NVChannel(GL): Graphics channel timeout! 

3 small .py files attached, and 1 .png image.

pyglet 1.1 with Python 2.5: Paste in the output of `python -m pyglet.info`
Python
--------------------------------------------------------------------------
----
sys.version: 2.5.1 (r251:54863, Apr 15 2008, 22:57:26) 
[GCC 4.0.1 (Apple Inc. build 5465)]
sys.platform: darwin
os.getcwd(): /Users/steven/Documents/python/bridge

pyglet
--------------------------------------------------------------------------
----
pyglet.version: 1.1.1
pyglet.__file__: /Library/Python/2.5/site-packages/pyglet/__init__.pyc
pyglet.options['debug_trace_depth'] = 1
pyglet.options['audio'] = ('directsound', 'openal', 'alsa', 'silent')
pyglet.options['xsync'] = True
pyglet.options['debug_trace_flush'] = True
pyglet.options['debug_win32'] = False
pyglet.options['debug_gl_trace'] = False
pyglet.options['debug_x11'] = False
pyglet.options['shadow_window'] = True
pyglet.options['debug_font'] = False
pyglet.options['debug_media'] = False
pyglet.options['debug_trace'] = False
pyglet.options['debug_lib'] = False
pyglet.options['graphics_vbo'] = True
pyglet.options['vsync'] = None
pyglet.options['debug_trace_args'] = False
pyglet.options['debug_gl'] = True
pyglet.options['debug_graphics_batch'] = False
pyglet.options['font'] = ('gdiplus', 'win32')
pyglet.options['debug_texture'] = False
pyglet.options['debug_gl_trace_args'] = False

pyglet.window
--------------------------------------------------------------------------
----
platform: <pyglet.window.carbon.CarbonPlatform object at 0x5fa2f0>
display: <pyglet.window.carbon.CarbonDisplay object at 0x5f0fb0>
screens[0]: CarbonScreen(x=0, y=0, width=1440, height=900)
config['double_buffer'] = 1
config['stereo'] = 0
config['buffer_size'] = 32
config['aux_buffers'] = 0
config['sample_buffers'] = 0
config['samples'] = 0
config['red_size'] = 8
config['green_size'] = 8
config['blue_size'] = 8
config['alpha_size'] = 8
config['depth_size'] = 24
config['stencil_size'] = 0
config['accum_red_size'] = 0
config['accum_green_size'] = 0
config['accum_blue_size'] = 0
config['accum_alpha_size'] = 0
context: CarbonGLContext()

pyglet.gl.gl_info
--------------------------------------------------------------------------
----
gl_info.get_version(): 2.0 NVIDIA-1.5.28
gl_info.get_vendor(): NVIDIA Corporation
gl_info.get_renderer(): NVIDIA GeForce 8600M GT OpenGL Engine
gl_info.get_extensions():
   GL_APPLE_aux_depth_stencil
   GL_APPLE_client_storage
   GL_APPLE_element_array
   GL_APPLE_fence
   GL_APPLE_float_pixels
   GL_APPLE_flush_buffer_range
   GL_APPLE_flush_render
   GL_APPLE_object_purgeable
   GL_APPLE_packed_pixels
   GL_APPLE_pixel_buffer
   GL_APPLE_specular_vector
   GL_APPLE_texture_range
   GL_APPLE_transform_hint
   GL_APPLE_vertex_array_object
   GL_APPLE_vertex_array_range
   GL_APPLE_vertex_program_evaluators
   GL_APPLE_ycbcr_422
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_half_float_pixel
   GL_ARB_imaging
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_shader_objects
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shadow
   GL_ARB_texture_border_clamp
   GL_ARB_texture_compression
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_rectangle
   GL_ARB_transpose_matrix
   GL_ARB_vertex_blend
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ATI_separate_stencil
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_bindable_uniform
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_clip_volume_hint
   GL_EXT_compiled_vertex_array
   GL_EXT_depth_bounds_test
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_object
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_two_side
   GL_EXT_stencil_wrap
   GL_EXT_texture_compression_dxt1
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_env_add
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_transform_feedback
   GL_IBM_rasterpos_clip
   GL_NV_blend_square
   GL_NV_depth_clamp
   GL_NV_fog_distance
   GL_NV_fragment_program2
   GL_NV_fragment_program_option
   GL_NV_light_max_exponent
   GL_NV_multisample_filter_hint
   GL_NV_point_sprite
   GL_NV_register_combiners
   GL_NV_register_combiners2
   GL_NV_texgen_reflection
   GL_NV_texture_shader
   GL_NV_texture_shader2
   GL_NV_texture_shader3
   GL_NV_vertex_program2_option
   GL_NV_vertex_program3
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod

pyglet.gl.glu_info
--------------------------------------------------------------------------
----
glu_info.get_version(): 1.3 MacOSX
glu_info.get_extensions():

pyglet.gl.glx_info
--------------------------------------------------------------------------
----
GLX not available.

pyglet.media
--------------------------------------------------------------------------
----
driver: pyglet.media.drivers.openal

pyglet.media.avbin
--------------------------------------------------------------------------
----
Library: <CDLL '/usr/local/lib/libavbin.dylib', handle 155188a0 at 6cba50>
AVbin version: 5
FFmpeg revision: 13661

pyglet.media.drivers.openal
--------------------------------------------------------------------------
----
Library: <CDLL '/System/Library/Frameworks/OpenAL.framework/OpenAL', handle 
36a910 at 
6bb6f0>
Version: (1, 1)
Extensions:
   ALC_EXT_CAPTURE
   ALC_ENUMERATION_EXT
   ALC_EXT_MAC_OSX
   ALC_EXT_ASA
   ALC_EXT_ASA_DISTORTION
   ALC_EXT_ASA_ROGER_BEEP

Any additional info (platform/language/hardware) that may be relevant?

Original issue reported on code.google.com by steven.p...@gmail.com on 13 Sep 2008 at 2:16

Attachments:

GoogleCodeExporter commented 9 years ago
The image is larger than the maximum texture size.  pyglet doesn't currently 
check
for this before uploading images; apparently neither does your driver ;-)

You'll need to keep your images under 4096x4096, or under 2048x2048 for maximum
compatibility.

Original comment by Alex.Hol...@gmail.com on 15 Sep 2008 at 8:39

GoogleCodeExporter commented 9 years ago
Thanks for checking into this.
I wondered if it might be due to the large size of the image. It seems strange 
that
this would cause the observed symptoms, however.

Is this limitation part of the OpenGL spec? Or is it dependent upon the GPU?

Item 21.130 at http://www.opengl.org/resources/faq/technical/texture.htm has 
some
interesting info.

Is the limitation only related to the number of pixels, (ie, is 8192x256 OK?) 
or does
each dimension really need to be 2048 or less?

Is 4 bytes per pixel (including alpha) pretty common? Does that mean that a 
2048x2048
texture consumes 16MB when uploaded to your GPU?

Original comment by steven.p...@gmail.com on 15 Sep 2008 at 2:13