kmonsoor / pyglet

Automatically exported from code.google.com/p/pyglet
BSD 3-Clause "New" or "Revised" License
0 stars 0 forks source link

Problem using Batch.migrate with an IndexedVertexList #603

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Here is a simplified code which do nothing but in my app, using this leads to 
major problems on texture mapping (plus the error on ivl.delete())

import pyglet as pg
batch = pg.graphics.Batch()
ivl = batch.add_indexed(3,
                        pg.gl.GL_TRIANGLES,
                        None,
                        (0, 1, 2)
                        ('v2f', (0, 0, 0, 1, -1, 0)))
batch.migrate(ivl, pg.gl.GL_TRIANGLES, None, batch)    # This line is the 
problem
ivl.delete()

Error message on ivl.delete() : 
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
  File "/usr/lib/pymodules/python2.7/pyglet/graphics/vertexdomain.py", line 748, in delete
    self.domain.index_allocator.dealloc(self.index_start, self.index_count)
AttributeError: 'VertexDomain' object has no attribute 'index_allocator'

Config :
~$ python -m pyglet.info
Python
------------------------------------------------------------------------------
sys.version: 2.7.3 (default, Aug  1 2012, 05:14:39) 
[GCC 4.6.3]
sys.platform: linux2
os.getcwd(): /home/hugo

pyglet
------------------------------------------------------------------------------
pyglet.version: 1.1.4
pyglet.__file__: /usr/lib/pymodules/python2.7/pyglet/__init__.pyc
pyglet.options['debug_trace_depth'] = 1
pyglet.options['font'] = ('gdiplus', 'win32')
pyglet.options['xsync'] = True
pyglet.options['debug_trace_flush'] = True
pyglet.options['debug_win32'] = False
pyglet.options['debug_gl_trace'] = False
pyglet.options['debug_x11'] = False
pyglet.options['shadow_window'] = True
pyglet.options['debug_font'] = False
pyglet.options['debug_media'] = False
pyglet.options['debug_trace'] = False
pyglet.options['debug_lib'] = False
pyglet.options['graphics_vbo'] = True
pyglet.options['vsync'] = None
pyglet.options['debug_trace_args'] = False
pyglet.options['debug_gl'] = True
pyglet.options['debug_graphics_batch'] = False
pyglet.options['audio'] = ('directsound', 'openal', 'alsa', 'silent')
pyglet.options['debug_texture'] = False
pyglet.options['debug_gl_trace_args'] = False

pyglet.window
------------------------------------------------------------------------------
platform: <pyglet.window.xlib.XlibPlatform object at 0xd3fb90>
display: <pyglet.window.xlib.XlibDisplayDevice object at 0xeec9d0>
screens[0]: XlibScreen(screen=0, x=0, y=0, width=1680, height=1050, xinerama=1)
config['double_buffer'] = 1
config['stereo'] = 0
config['buffer_size'] = 32
config['aux_buffers'] = 0
config['sample_buffers'] = 0
config['samples'] = 0
config['red_size'] = 8
config['green_size'] = 8
config['blue_size'] = 8
config['alpha_size'] = 8
config['depth_size'] = 24
config['stencil_size'] = 0
config['accum_red_size'] = 0
config['accum_green_size'] = 0
config['accum_blue_size'] = 0
config['accum_alpha_size'] = 0
context: XlibGLContext()

pyglet.gl.gl_info
------------------------------------------------------------------------------
gl_info.get_version(): 3.3.11653 Compatibility Profile Context
gl_info.get_vendor(): ATI Technologies Inc.
gl_info.get_renderer(): ATI Radeon HD 4800 Series         
gl_info.get_extensions():
   GL_AMDX_debug_output
   GL_AMDX_vertex_shader_tessellator
   GL_AMD_conservative_depth
   GL_AMD_debug_output
   GL_AMD_depth_clamp_separate
   GL_AMD_draw_buffers_blend
   GL_AMD_name_gen_delete
   GL_AMD_performance_monitor
   GL_AMD_pinned_memory
   GL_AMD_sample_positions
   GL_AMD_seamless_cubemap_per_texture
   GL_AMD_shader_stencil_export
   GL_AMD_texture_cube_map_array
   GL_AMD_texture_texture4
   GL_AMD_vertex_shader_tessellator
   GL_ARB_ES2_compatibility
   GL_ARB_base_instance
   GL_ARB_blend_func_extended
   GL_ARB_color_buffer_float
   GL_ARB_compressed_texture_pixel_storage
   GL_ARB_conservative_depth
   GL_ARB_copy_buffer
   GL_ARB_depth_buffer_float
   GL_ARB_depth_clamp
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_buffers_blend
   GL_ARB_draw_elements_base_vertex
   GL_ARB_draw_instanced
   GL_ARB_explicit_attrib_location
   GL_ARB_fragment_coord_conventions
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_geometry_shader4
   GL_ARB_get_program_binary
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_imaging
   GL_ARB_instanced_arrays
   GL_ARB_internalformat_query
   GL_ARB_map_buffer_alignment
   GL_ARB_map_buffer_range
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_occlusion_query2
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_provoking_vertex
   GL_ARB_sample_shading
   GL_ARB_sampler_objects
   GL_ARB_seamless_cube_map
   GL_ARB_separate_shader_objects
   GL_ARB_shader_bit_encoding
   GL_ARB_shader_objects
   GL_ARB_shader_precision
   GL_ARB_shader_stencil_export
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shading_language_420pack
   GL_ARB_shading_language_packing
   GL_ARB_shadow
   GL_ARB_shadow_ambient
   GL_ARB_sync
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object
   GL_ARB_texture_buffer_object_rgb32
   GL_ARB_texture_compression
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_cube_map_array
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_gather
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_multisample
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_query_lod
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_texture_rgb10_a2ui
   GL_ARB_texture_snorm
   GL_ARB_texture_storage
   GL_ARB_timer_query
   GL_ARB_transform_feedback2
   GL_ARB_transform_feedback3
   GL_ARB_transform_feedback_instanced
   GL_ARB_transpose_matrix
   GL_ARB_uniform_buffer_object
   GL_ARB_vertex_array_bgra
   GL_ARB_vertex_array_object
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_vertex_type_2_10_10_10_rev
   GL_ARB_viewport_array
   GL_ARB_window_pos
   GL_ATI_draw_buffers
   GL_ATI_envmap_bumpmap
   GL_ATI_fragment_shader
   GL_ATI_meminfo
   GL_ATI_separate_stencil
   GL_ATI_texture_compression_3dc
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_bindable_uniform
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_compiled_vertex_array
   GL_EXT_copy_buffer
   GL_EXT_copy_texture
   GL_EXT_direct_state_access
   GL_EXT_draw_buffers2
   GL_EXT_draw_instanced
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXT_framebuffer_sRGB
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_histogram
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_pixel_buffer_object
   GL_EXT_point_parameters
   GL_EXT_provoking_vertex
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_wrap
   GL_EXT_subtexture
   GL_EXT_texgen_reflection
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_buffer_object
   GL_EXT_texture_compression_latc
   GL_EXT_texture_compression_rgtc
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_add
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_texture_shared_exponent
   GL_EXT_texture_snorm
   GL_EXT_texture_storage
   GL_EXT_texture_swizzle
   GL_EXT_timer_query
   GL_EXT_transform_feedback
   GL_EXT_vertex_array
   GL_EXT_vertex_array_bgra
   GL_IBM_texture_mirrored_repeat
   GL_KTX_buffer_region
   GL_NV_blend_square
   GL_NV_conditional_render
   GL_NV_copy_depth_to_color
   GL_NV_copy_image
   GL_NV_explicit_multisample
   GL_NV_float_buffer
   GL_NV_half_float
   GL_NV_primitive_restart
   GL_NV_texgen_reflection
   GL_NV_texture_barrier
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
   GL_SUN_multi_draw_arrays
   GL_WIN_swap_hint
   WGL_EXT_swap_control

pyglet.gl.glu_info
------------------------------------------------------------------------------
glu_info.get_version(): 1.3
glu_info.get_extensions():
   GLU_EXT_nurbs_tessellator
   GLU_EXT_object_space_tess

pyglet.gl.glx_info
------------------------------------------------------------------------------
context.is_direct(): 1
glx_info.get_server_vendor(): ATI
glx_info.get_server_version(): 1.4
glx_info.get_server_extensions():
   GLX_ARB_multisample
   GLX_EXT_import_context
   GLX_EXT_texture_from_pixmap
   GLX_EXT_visual_info
   GLX_EXT_visual_rating
   GLX_OML_swap_method
   GLX_SGI_make_current_read
   GLX_SGI_swap_control
   GLX_SGIS_multisample
   GLX_SGIX_fbconfig
   GLX_SGIX_pbuffer
   GLX_SGIX_visual_select_group
glx_info.get_client_vendor(): ATI
glx_info.get_client_version(): 1.4
glx_info.get_client_extensions():
   GLX_ARB_create_context
   GLX_ARB_create_context_profile
   GLX_ARB_get_proc_address
   GLX_ARB_multisample
   GLX_EXT_import_context
   GLX_EXT_swap_control
   GLX_EXT_visual_info
   GLX_EXT_visual_rating
   GLX_MESA_allocate_memory
   GLX_MESA_copy_sub_buffer
   GLX_MESA_swap_control
   GLX_MESA_swap_frame_usage
   GLX_NV_swap_group
   GLX_OML_swap_method
   GLX_SGI_make_current_read
   GLX_SGI_swap_control
   GLX_SGI_video_sync
   GLX_SGIS_multisample
   GLX_SGIX_fbconfig
   GLX_SGIX_pbuffer
   GLX_SGIX_swap_barrier
   GLX_SGIX_swap_group
   GLX_SGIX_visual_select_group
   GLX_EXT_texture_from_pixmap
   GLX_EXT_framebuffer_sRGB
   GLX_ARB_fbconfig_float
   GLX_AMD_gpu_association
glx_info.get_extensions():
   GLX_ARB_create_context
   GLX_ARB_create_context_profile
   GLX_ARB_get_proc_address
   GLX_ARB_multisample
   GLX_EXT_import_context
   GLX_EXT_swap_control
   GLX_EXT_visual_info
   GLX_EXT_visual_rating
   GLX_MESA_swap_control
   GLX_NV_swap_group
   GLX_OML_swap_method
   GLX_SGI_make_current_read
   GLX_SGI_swap_control
   GLX_SGI_video_sync
   GLX_SGIS_multisample
   GLX_SGIX_fbconfig
   GLX_SGIX_pbuffer
   GLX_SGIX_swap_barrier
   GLX_SGIX_swap_group
   GLX_SGIX_visual_select_group
   GLX_EXT_texture_from_pixmap

pyglet.media
------------------------------------------------------------------------------
AL lib: pulseaudio.c:612: Context did not connect: Access denied
driver: pyglet.media.drivers.openal

pyglet.media.avbin
------------------------------------------------------------------------------
AVbin not available.

pyglet.media.drivers.openal
------------------------------------------------------------------------------
Library: <CDLL 'libopenal.so.1', handle 15e6d40 at 16065d0>
Version: (1, 1)
Extensions:
   ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context

So I just think Batch.migrate is not to be used with IndexedVertexList.

Original issue reported on code.google.com by hugob...@gmail.com on 28 Aug 2012 at 8:11

GoogleCodeExporter commented 9 years ago
I am working on creating a 3d graphics engine and using the concepts behind 
sprite.Sprite and the graphics.py demo to create a 3d set of primitive objects 
(using pyglet 1.1.4 btw).  

Now to implement picking I want to be able to change the group the primitive 
belongs to.  Based on sprite.Sprite, changing groups basically calls 
self._batch.migrate(self._vertex_list, GL_QUADS, self._group, self._batch).  
Note that self._vertexlist in sprite.Sprite is not an indexed list (see 
Sprite._create_vertex_list).  When I try to do the same thing with an indexed 
vertexlist in my 3d engine I am getting some strange behavior. Looking at 
Batch.migrate in pyglet\graphics\__init__.py it seems that the 
batch._get_domain function is always called with False as the first argument, 
indicating that it's a regular vertexlist.  Therefore IndexedVertexList are not 
supported as issue 603 mentions.  

Taking a closer look at pyglet.graphics.vertexdomain revealed that 
IndexedVertexLists do not have .migrate method overloaded to account for the 
index buffer similar to .resize.  I took the concepts in VertexList.migrate and 
IndexedVertexList.resize and came up with the solution at the link provided 
below.  Here is the link to the repository and changes I made.

https://code.google.com/r/denisg640-pyglet/source/detail?r=f3d9a9a1e5d834731350e
fed71a606a807343768

Let me know if this solves issue 603.

Original comment by denisg...@gmail.com on 28 Aug 2014 at 6:08

GoogleCodeExporter commented 9 years ago
Version 1.1.4 is considered final, the development is happening in 1.2. I can 
only suggest you to try 1.2 from repository and see if that works for you 
(although it implies some API changes).

Original comment by useboxnet on 31 Aug 2014 at 7:09