Open GoogleCodeExporter opened 9 years ago
Correction, I listed the wrong fields.
I shouldve listed:
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT_8_8_8_8_REV
There is no GL_FLOAT
Original comment by adam.lw....@gmail.com
on 14 Sep 2012 at 4:48
License is AGLP sorry, not APL =P
Original comment by adam.lw....@gmail.com
on 14 Sep 2012 at 5:05
I find the coupling between Image and Texture to be cumbersome.
The workflow of creating an image from bytes (rather than loading) is
inefficient.
It seems to be trying to black box the process instead of expose convenience
functions.
It would be better to do something more like GLETools texture does.
I'm sure you can already do this using GL commands rather than Image.blit_to,
etc.
But it's just not clear from the docs how to do about this.
Original comment by adam.lw....@gmail.com
on 14 Sep 2012 at 5:07
Original issue reported on code.google.com by
adam.lw....@gmail.com
on 14 Sep 2012 at 4:46