Open GoogleCodeExporter opened 9 years ago
From pyglet.image.Texture.__init__:
`tex_coords` : tuple
12-tuple of float, named (u1, v1, r1, u2, v2, r2, ...). u, v, r
give the 3D texture coordinates for vertices 1-4. The vertices
are specified in the order bottom-left, bottom-right, top-right
and top-left.
If you check the code in pyglet.image.Texture.blit, I think the programming
guide is wrong (at least with 1.2 code):
http://pyglet-current.usebox.net/programming_guide/image.html#opengl-imaging
Original comment by useboxnet
on 1 Dec 2013 at 8:45
Original issue reported on code.google.com by
jorgecar...@gmail.com
on 9 Nov 2013 at 10:18