This pull request adds support for having Custom Components in Asset Bundles. Currently, any fields on the component will have their default value as defined in the mono assembly.
In order to use a custom component:
Add a dummy script for your component into Unity.
Apply the component to your intended objects in Unity and build the asset bundle.
At runtime, register your component with RegisterTypeInIl2Cpp before loading any objects from the asset bundle.
This pull request adds support for having Custom Components in Asset Bundles. Currently, any fields on the component will have their default value as defined in the mono assembly.
In order to use a custom component:
RegisterTypeInIl2Cpp
before loading any objects from the asset bundle.