Open knah opened 3 years ago
Right now, when patching game code, the patch typically can catch exceptions (via runtime_invoke) but can't re-throw them. This is unwelcome in some cases, as execution of patch caller can differ because of that.
Right now, when patching game code, the patch typically can catch exceptions (via runtime_invoke) but can't re-throw them. This is unwelcome in some cases, as execution of patch caller can differ because of that.