Seems like self.world.Step() takes one more argument. I had to change
elements.py in function update() to make it working:
if self.run_physics:
self.world.Step(1.0 / fps, iterations, iterations); # added 3rd argument
Original issue reported on code.google.com by jure.vrs...@gmail.com on 26 Nov 2008 at 5:43
Original issue reported on code.google.com by
jure.vrs...@gmail.com
on 26 Nov 2008 at 5:43