Open LoubiTek opened 6 years ago
Feel free to collaborate. I've been pretty busy lately, and to be honest I haven't done much with this project ever since I got out of high school, but I would be willing to get back in and add new features.
I wondered if using the ControlP5 library could be very useful for a better user interface (GUI)
A checkpoint system! Because possibility to just make the turn of the start sign. (Default and Snow level). Or block the access completely with walls on the sides.
I mean by a change of music and sounds. I'm not sure that use of this kind is allowed ..? License problem.
On the other hand I have some knowledge also in 3D modeling in low poly with uv mapping technique (for texturing) with Wings 3D software.
Have a menu of options (show fps, volume control, fov, ...?)
Allow to choose a large amount of colors with a color picker system for cars. In order to make a customization for the multi especially. Even if it is true that there will only be 3-4 players simultaneously. So may not be necessarily useful.
Add other vehicles (motorcycle, kart, truck, ...?)
Traps, Enemies too? We can discuss it.
Feel free to create a branch to add your code. I've not really used Github a lot, so would I have to add you as a contributor before you could do that?
👌 Perfect ! I just created a fork here: https://github.com/LoubiTek/Custom-3D-Racing
I try to restructure the code at best (in my own way). For example, adding an Audio.pde / GUI.pde
I created a small sound (sound_0) for the start of the countdown with a synthesized voice (3.2.1 GO!). That I could of course rework if necessary!
I work at this moment on the musics that I must curl with a rather short time according to the level. Quite complicated to syncronized ... I chose to have a Chiptune sound (with MIDI) for the whole game. In order to have something quite retro because I like everything simple this.
As well as a model for a truck. I am waiting with impatience for this import of obj. And besides, for textures the MTL format may be available! Which is often complementary with the obj format.
Hum, I still have many questions.
Which audio format to use? Normally it's wav for samples and ogg for music. I prefer a sampling rate between 8 and 16 bit to allow less resources and have smaller files. (Lo-Fi)
Then what 3D objects to make? Rather, I am talking about sceneries and global environments according to levels. A good idea would be to make a list by theme as below.
For example: The snow level
Snowman Fir Chalet/Cabin etc ...
Or
The desert level (which is not create, but can be done!) Catctus Oasis Pyramid etc ...
In fact I already have a model of a cactus and several mushrooms.
I tested your game that I find rather well, set apart some display bugs. (blink and distor)
I wondered if using the ControlP5 library could be very useful for a better user interface (GUI). I thought of several things to make the game more fun and cool. I would like to collaborate for graphics / audio / level and game design.
Have a menu of options (show fps, volume control, fov, ...?)
Allow to choose a large amount of colors with a color picker system for cars. In order to make a customization for the multi especially. Even if it is true that there will only be 3-4 players simultaneously. So may not be necessarily useful.
Add other vehicles (motorcycle, kart, truck, ...?)
A checkpoint system! Because possibility to just make the turn of the start sign. (Default and Snow level). Or block the access completely with walls on the sides.
Traps, Enemies too? We can discuss it.
I understand that in the state, the game and still at the prototype stage. But why not improve it and make it more and more autonomous. =)
I mean by a change of music and sounds. I'm not sure that use of this kind is allowed ..? License problem. If necessary I can contribute to the level of audio! ;)
For the moment I haved to make some change in the source code. Like this in CUSTOM_3D:
And in Menu:
Here ! Having trouble with math I can not be of any great help on this. But I like to learn to program and coded for creativity. ^^
On the other hand I have some knowledge also in 3D modeling in low poly with uv mapping technique (for texturing) with Wings 3D software.
If I can be useful to you for anything, let me know! I will be glad to help you !