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this is intended, settings for rated modes are defined in server config files.
Original comment by w.kowa...@gmail.com
on 30 Oct 2010 at 10:59
The fact that rated and leaderboards are tied to rules instead of speed and
garbage settings is still really backwards. Rule locking makes sense in the
context of Death or Shirase Versus, for example, but is really out of place in
things like guideline-esque Versus, 40 Lines, Ultra, etc.. We should make an
effort to clean that up as soon as possible.
Original comment by kitaru2...@gmail.com
on 31 Oct 2010 at 12:12
I think that rated games and also ladder/tournament games should be rule locked
for fairness, this is why i submitted Standard-Zero to noname (as harddrop
official rule) in first place, but this idea kinda died. Only rule locked games
can guarantee fairness, in rule free games many abuses are possible (eg Issue 6
, but there are more). Do you think "any rule" should be added to rated rules
list?
Original comment by w.kowa...@gmail.com
on 31 Oct 2010 at 3:13
I dont know about the rated mode in general, or what its exact goals are per se
(I personally dont care about the number beside my nick, I just want to have
good games).
But for the leaderboard scores there should definitely be either only one
board, which saves the scores independent of the rule - or at least a
"freestyle" board so to say, which is used for any rule. I heard a couple of
really fast players already complain, that they can't play with the std-zero
rule (I personally like it and use it all the time), because it has not the
good behavior they need, if you repeat to the wall, i.e. hold down the
direction key + hard drop, etc.
so using/forcing it as _the_ standard, if sub 30s 40L players cant play with it
properly, is definitely not the way to go.
Original comment by bob.ins...@gmail.com
on 31 Oct 2010 at 3:19
adding to that, regarding the rated mode (and why I actually opend this issue):
If I want to have a rated game between two or more players, and I want to play
it with 20G, or 5G, or whatever, then I should be able to, and not need some
server-side pre-defined rule, pre-made by someone, which alows me to play with
these settings rated.
In my opinion it should be possible to just have a checkbox: room is rated:
yes/no - if the person also wants rule lock, cause he thinkks its not fair for
his game otherwise (since its rated and all), then fine he can enable
rule-lock, the option is already there. why restrict people to certain patterns
how they can play/enjoy the game, just give them all the options imo.
Original comment by bob.ins...@gmail.com
on 31 Oct 2010 at 3:25
i know that rated yes/no switch is easier and more flexible way to implement
rated multiplayer rooms, but i think nullnoname want rated rooms to be official
settings only (much like it is in blockbox). it aclually makes lot of sense to
me, i don't know why so many people don't like it.
too many people think of rules as of player preference, but they are actually
game RULES, and should be same for all players. but of course there are
problems with it, because we want some of it to be player preference. game
rules and player preferences should be separated better, but that is not easy
because some setting item can be player preference in one context and game rule
in another.
Original comment by w.kowa...@gmail.com
on 31 Oct 2010 at 3:49
since we only have a small community of online players, who normally know
exactly what they want and love nullpo exactly for its customization
possibilities, I don't see the point of basically telling the players: either
use this new rated option/algo exactly our way (using our rule), or we forbid
you from using it (by just not allowing it ingame).
tbh, I really don't see the point in that logic - the one who creates the room
should have the freedom to choose, why should he arbitrarily be restricted by a
third party (developers in this case), how he can use that new feature
(rating). It's not like he can gain anything from using his self-made rule,
which is comfortable for him to play, it's still a battle between two or more
players for more rating - and if he wants to, he can just enable rule-lock to
make it completely fair. And if he uses a really strange rule, just nobody will
play him (if he forces rule-lock), pretty simple. If he uses one of the
standard rules, most players probably use (e.g. std-zero), most players will
battle with him for ranking - just as intended.
Original comment by bob.ins...@gmail.com
on 31 Oct 2010 at 4:01
if we have leaderboard we want to all people play same game more or less.
Developers don't force anything, it's up to server administator to decide
leaderboard rules. I'm not saying current system in good or anything, but i
don't understand what you complaining about.
Original comment by w.kowa...@gmail.com
on 31 Oct 2010 at 5:38
not sure if I can make it any clearer than I already have:
- use an on/off option for ranked mode in the room settings
- use a "freestyle" (or just one in general) leaderboard which shows 40L
records, independent of the used rule
or give good reasons why the developer (or the server admin, as you said), i.e.
a third party should limit the options for all its players, how they can enjoy
netplay. I tried to argue the position in my posts before, that there aren't
really any - sorry if those arguments sounded like complaints to you. :)
Original comment by bob.ins...@gmail.com
on 31 Oct 2010 at 5:51
you don't want people playing with field width set to 2 on 40 lines
leaderboard, do you?
Original comment by w.kowa...@gmail.com
on 31 Oct 2010 at 6:53
that's a good point - never saw that ruleopt.fieldWidth is part of a rule-set
and changes actual wellsize of a gamemode. a bit bizzare, when you compare this
with the intention of mainly defining movement and piece rotation behavior and
such.
this definitely needs fixing/seperating, along those lines kitaru and you
already pointed out before.
Original comment by bob.ins...@gmail.com
on 31 Oct 2010 at 2:48
The problem with rule-locking rooms is that I play using ARS, and that means I
won't be able to play with people a lot, because I refuse to play using SRS
(partly because I suck with it in multiplayer).
Also, field size should definitely be moved out of the rule thing. Unless we
want Tetrinet multiplayer.
Original comment by Zirc...@gmail.com
on 31 Oct 2010 at 7:25
I think the main selection should be a speed/garbage preset. Once we start
getting presets implemented, we should probably shift Rated over to those. From
there, we have a variety of ways to limit rule selection on a case by case
basis: completely open, rule patching (open selection, but certain rule options
would be overridden by the preset/mode), limited selection, or forced (rule
lock). I don't think there is one surefire solution that matches every mode.
There are certain circumstances in which you need a lot of control (Death,
Shirase, etc.) and there are others (standard Versus) where you don't want to
enforce a lot of options at all (aside from some sanity checks on field
dimensions, and perhaps things like whether 180 kicks are allowed now that the
concern has been raised).
Wojtek: You say that rules aren't player preference, but even if you get rid of
things like timings, Initial Systems, previews, and input handling in the rule,
you still have the problem of rotation system in standard Versus generally
being considered a matter of preference. TGM3, TGMA, and BlockBox set precedent
for playing one rotation system against another, and a good number of players
are going to expect that precedent to be upheld. We're going to have to figure
out good ways to include and exclude as necessary, but we can't make universal
decisions here.
Original comment by kitaru2...@gmail.com
on 1 Nov 2010 at 4:46
Sorry for being so stubborn. This problem is very complex, and I really don't
have idea how this should be done, but I just always trust in noname's design.
Freedom is good, but for competition strict rules are good thing in my opinion.
Please note that build-in ranking is leaderboard is not ultimate way to
compete, for example harddrop's records and ladder have very loose rules that
allow you to play anygame your want with any setting you want, so you can just
use it if you like it better.
Original comment by w.kowa...@gmail.com
on 6 Nov 2010 at 8:14
I added a simple workaround in r536.
You can customize all settings if you enable the custom-ranked-room option.
If this option is used, the room will be displayed as "Custom-Rated room" in
the room list.
So the players will know that the room may have some altered settings.
Original comment by pbomqlu910963@gmail.com
on 6 Nov 2010 at 2:28
Hm, allowing altered settings doesn't make sense though. The point of rated
modes is that speed/garbage settings -- which tend to really shape the feel of
the game -- are set in stone, and rotation rule settings are only fixed if
necessary.
Original comment by kitaru2...@gmail.com
on 8 Nov 2010 at 8:08
[deleted comment]
Why set them in stone (pre-defined), when for example I want to play with my
buddies using 3G with combos but no garbage blocking + all spins rewarded, to
battle each other for our points (rating)? Just as an arbitrary example, I'd
put those settings (which are forced for everyone in the room ofc, since they
are not rule based), and we have a fair match imo, where everyone can use the
rotation system they feel most comfortable with, ARS, SRS, etc. (since I
wouldn't enable rule-lock for the room personally)
I'm not saying, don't have presets, they should probably be selected /
presented first, when enabling rated mode for a room. So that someone who
creates such a room for other random players to join, best uses one of the
community / server-admin approved game-styles regarding speed + garbage. But
don't restrict people, who know what they want, from the possibility to make
their own custom rooms, if they so choose to.
Original comment by bob.ins...@gmail.com
on 8 Nov 2010 at 10:13
Typically, the point of rating points is that a generally accepted competitive
standard is being used, and games with custom speedcurves or attack rules are
excluded. Ideally, if there were presets, each one would be rated separately
rather than lumped together under one score.
Original comment by kitaru2...@gmail.com
on 8 Nov 2010 at 11:22
yes, that makes sense to me, different ratings for different presets (or
freestyle)
Original comment by bob.ins...@gmail.com
on 8 Nov 2010 at 11:25
this is fixed by presets more or less.
Original comment by w.kowa...@gmail.com
on 16 Jan 2011 at 8:29
Original issue reported on code.google.com by
bob.ins...@gmail.com
on 29 Oct 2010 at 7:47