Closed markusmoenig closed 1 year ago
Hey,
You'll first need to make the material transmissive (specTrans = 1.0) and then set Medium Type = Absorb You can then tweak the absorption color using the Medium Color and the Medium Density parameters
Thanks!
Hi,
this BSDF Light shader has an easy to use absorption parameter for liquids: https://www.shadertoy.com/view/Dtl3WS.
How can I recreate an absorption parameter like this using GLSL-PathTracer ?
Thanks