Closed Bazzeman closed 6 months ago
Movement Returns a Vector2 based on whether or not the specified keys in the input action have been pressed.
Aming Returns a Vector2 based on the movement of the mouse.
Refrence
var userMovementInput = Manager.userInput.Player.Movement.ReadValue<Vector2>();
var userAimInput = Manager.userInput.Player.Aiming.ReadValue<Vector2>();