Closed Bazzeman closed 6 months ago
The system uses colliders, a rigidbody for the player and the rigidbody's velocity system. The PlayerMovement class also keeps track of the current player state, which changes based on the user's input trough the new input system.
Player states
Created PlayerMovement class
The system uses colliders, a rigidbody for the player and the rigidbody's velocity system. The PlayerMovement class also keeps track of the current player state, which changes based on the user's input trough the new input system.
Player states