Closed kr-nahid closed 6 years ago
Thanks for your report! This is, in fact, intentional (see 0:17 in the video) - changing the time counter settings is supposed to only take effect when a new game is started. The reason is that the counter isn't started at all if it's deactivated, so (re-)activating it in a running game would restart the time. However, I concur that's not very "smooth". I guess it would be more intuitive if the time counter was always running, and the preferences would just make it (in)visible.
Expected behavior
it expceted that Time Counter works smoothly when i click on active/deactivate .
Actual behavior
Time Counter not working when i click on active/deactivate .
How to reproduce
Recording Of The Bug
https://www.youtube.com/watch?v=ax3p2L11q2I