Open Roar2048 opened 4 months ago
如图 内容如下 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex System.BitConverter.ToInt32 (System.Byte[] value, System.Int32 startIndex) (at :0) UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.CreateLocator (System.String providerSuffix) (at :0) UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.CreateCustomLocator (System.String overrideId, System.String providerSuffix) (at :0) UnityEngine.AddressableAssets.Initialization.InitializationOperation.OnCatalogDataLoaded (UnityEngine.AddressableAssets.AddressablesImpl addressables, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] op, System.String providerSuffix, UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation remoteHashLocation) (at <b707ecb8bc9b433d9b38faf2af5b8f42>:0) UnityEngine.AddressableAssets.Initialization.InitializationOperation+<>c__DisplayClass16_0.<LoadContentCatalog>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] res) (at :0) UnityEngine.ResourceManagement.ChainOperation2[TObject,TObjectDependency].Execute () (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () (at :0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1+<>cDisplayClass60_0[TObject].b0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] s) (at <badd2bbd1a3447548d92513164fc3166>:0) DelegateList1[T].Invoke (T res) (at :0) UnityEngine.Debug:LogException(Exception) DelegateList1:Invoke(AsyncOperationHandle1) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle1) DelegateList1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update()
1[TObject] op, System.String providerSuffix, UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation remoteHashLocation) (at <b707ecb8bc9b433d9b38faf2af5b8f42>:0) UnityEngine.AddressableAssets.Initialization.InitializationOperation+<>c__DisplayClass16_0.<LoadContentCatalog>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle
2[TObject,TObjectDependency].Execute () (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1[TObject].<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1[TObject] s) (at <badd2bbd1a3447548d92513164fc3166>:0) DelegateList
1:Invoke(AsyncOperationHandle
1) DelegateList
已经根据常见问题一项的“卡在检查更新怎么办?” A:请按照数据目录找到settings文件夹并删除。 尝试过删除settings文件夹,但仍存在相同问题
问题解决了,给AAData全删了就行了.......
如图 内容如下 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex System.BitConverter.ToInt32 (System.Byte[] value, System.Int32 startIndex) (at:0)
UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.CreateLocator (System.String providerSuffix) (at :0)
UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData.CreateCustomLocator (System.String overrideId, System.String providerSuffix) (at :0)
UnityEngine.AddressableAssets.Initialization.InitializationOperation.OnCatalogDataLoaded (UnityEngine.AddressableAssets.AddressablesImpl addressables, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:0)
UnityEngine.ResourceManagement.ChainOperation:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBaseb 0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:0)
UnityEngine.Debug:LogException(Exception)
DelegateList
1[TObject] op, System.String providerSuffix, UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation remoteHashLocation) (at <b707ecb8bc9b433d9b38faf2af5b8f42>:0) UnityEngine.AddressableAssets.Initialization.InitializationOperation+<>c__DisplayClass16_0.<LoadContentCatalog>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle
1[TObject] res) (at2[TObject,TObjectDependency].Execute () (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1[TObject].InvokeExecute () (at1[TObject].<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at <badd2bbd1a3447548d92513164fc3166>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1+<>cDisplayClass60_0[TObject].1[TObject] s) (at <badd2bbd1a3447548d92513164fc3166>:0) DelegateList
1[T].Invoke (T res) (at1:Invoke(AsyncOperationHandle
1) UnityEngine.AddressableAssets.ResourceProviders.InternalOp:CatalogLoadOpCompleteCallback(AsyncOperationHandle1) DelegateList
1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update()