Currently, the architecture has problems, with dangling lanes and therefore, with dangling balancers itself. The reason behind it: Lanes have no unique gameID and can dangling then :(
To fix it, adjust the lane-table, that it can be cleaned correctly.
Currently, the architecture has problems, with dangling lanes and therefore, with dangling balancers itself. The reason behind it: Lanes have no unique gameID and can dangling then :(
To fix it, adjust the lane-table, that it can be cleaned correctly.