knyghtmare / War_of_Legends

An add-on for the Battle for Wesnoth, a turn-based strategy game. This add-on is a multiplayer era featuring my favorite factions. It is required as a dependency to play several campaigns.
GNU General Public License v2.0
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Drakes: base frame update for Smasher and Shockbringer #167

Closed knyghtmare closed 1 month ago

knyghtmare commented 1 month ago
knyghtmare commented 1 month ago

@babaissarkar I don't suppose you can help on this one?

babaissarkar commented 1 month ago

Will give it a try if I manage to get some free time from dev work.

babaissarkar commented 1 month ago

Issues: Katana is held in reverse grip and has sheath. (Obviously that can't be done with a hammer) Edit: Horizontally flipping the image makes the left hand a right hand, far better.

knyghtmare commented 1 month ago

What I had in mind was just showing the unit having a hammer. Just updating the Sprite is all that’s required. Maybe we can Franken some portions from the arbiter/warden/enforcer?

On Tue, 6 Aug, 2024 at 10:25 PM, Subhraman Sarkar @.***> wrote:

Issues: Katana is held in reverse grip and has sheath. (Obviously that can't be done with a hammer)

— Reply to this email directly, view it on GitHub https://github.com/knyghtmare/War_of_Legends/issues/167#issuecomment-2271681219, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABIJ6XIR7CG35GWM27BEEE3ZQD2ITAVCNFSM6AAAAABMAU24KGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDENZRGY4DCMRRHE . You are receiving this because you authored the thread.Message ID: @.***>

babaissarkar commented 1 month ago

Just the base frame, and not the attack frames?

knyghtmare commented 1 month ago

For now, the base frame is kind of the necessary thing. Attack frames would be a “will accept if okay and made” since art contributions are scarce.

On Tue, 6 Aug, 2024 at 11:19 PM, Subhraman Sarkar @.***> wrote:

Just the base frame, and not the attack frames?

— Reply to this email directly, view it on GitHub https://github.com/knyghtmare/War_of_Legends/issues/167#issuecomment-2271774963, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABIJ6XLJQ337BMXIYXN5WQDZQEAT3AVCNFSM6AAAAABMAU24KGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDENZRG43TIOJWGM . You are receiving this because you authored the thread.Message ID: @.***>

babaissarkar commented 1 month ago

smasher_new Thoughts? Arbitrar was a really good idea, that drake has the correct pose and is sturdy enough to hold the massive hammer!

knyghtmare commented 1 month ago

smasher_new Thoughts? Arbitrar was a really good idea, that drake has the correct pose and is sturdy enough to hold the massive hammer!

Damn, this looks super good. My one critic is that his helm is now almost like the Arbiter, so maybe some tweaks on the helm to make it more distinct to the Smasher Caste.? or, maybe just attach the head of the current drake smasher in there? I kind of realised we can even clone the arbiter/warden animation frames for the hammer slam

babaissarkar commented 1 month ago

I kind of realised we can even clone the arbiter/warden animation frames for the hammer slam

Yep, noticed that too.

babaissarkar commented 1 month ago

Smasher: smasher_new_2

Shockbringer shockbringer_new

You can probably add an lvl3 with the arbiter version (with some colors tweaked).

knyghtmare commented 1 month ago

Smasher: smasher_new_2

Shockbringer shockbringer_new

You can probably add an lvl3 with the arbiter version (with some colors tweaked).

The shockbringer looks like what I imagined him/her to be. The smasher's wings are currently "ribboned". Maybe we can add the existing wings of the smasher's base to this? We can then keep using his flying existing animation. Conveniently the flying/fire animations show no weapons, so they can be kept as is. That just leaves the defending animation and the melee animations.

babaissarkar commented 1 month ago

Smasher update:

smasher_new3

knyghtmare commented 1 month ago

Smasher update:

smasher_new3

Nice 🔥 Feel free to make a PR with the base frames any time. Animations can come later.