An add-on for the Battle for Wesnoth, a turn-based strategy game. This add-on is a multiplayer era featuring my favorite factions. It is required as a dependency to play several campaigns.
~Lv1/Lv2 orcish shaman cold/arcane res to 10% (+10%)~
~Lv3 orcish shaman cold res to 20% (+20%) , arcane res to 10% (+10%)~
Deep Elves
~Minotaur Impact res to 30% (+10%) , cold res to 20% (+10%)~
~Night Maiden and all advancement impact res increased by 10%~
~Blood Maiden and all advancement fire/cold res to 10% (+10%) , now it's rasonably better as "mage assassin" role~
~Blood Maiden XP to 36 (-2)~
~Vengeance XP to 77 (+5) , price to 31g (+1g)~
~Blood Seeker now has +5% accuracy in melee , price to 54g (+6g)~
~Tyr'hai rider blade res to 10% (+10%) , impact res to 30% (+10%)~
~It deserved more res in lv1 because it's quite expensive and not as great as a drake clasher.~
~Tyr'hai knight cold res to 20% (+10%) , fire res to 10% (+10%) , price to 36g (+2g)~
~Black Tyr'hai XP to 84 (-3)~
~Shadow Tyr'hai HP to 72 (+5) , impact damage to 15-2 (+1) , price to 69g (+9g)~
~Wisp and Greater Wisp impact res increase to 40% (+20%) , arcane res to 0% (+10%) , pierce res increase to 20%.~
~Great Wisp can now evolve into NEW UNIT: Wisp Mother , XP to 80 (-20) , price to 23g (+2g)~
~In resume, Wisp Mother is a lv2 version of this unit with 13-2 melee magical, 11-2 ranged magical, but also +Leadership ,~ ~Heals+4 and Cure poison.~
~This unit cannot go lv3 , but it's really strong lv2 leadership unit.~
~Priestess of the vault XP to 36 (-3)~
~Matriarch XP to 83 (+6)~
~Patroness now has 50% marksman in ranged , price to 62g (+7g) , XP to 125 (+5)~
~Seer HP to 55 (+1) , arcane res to 40% (+30%) , arcane ranged damage to 10-4 (+1) , added self-regen+4 and ally cure poison, price to 54g (+6g)~
~Harbinger added same features on Seer to Harbinger, price to 96g (+11g)~
~Elthare all magic resistances increase by +10%~
~Phade self regen increase to +3 (+1)~
~Phade can additionaly advance to an optional lv3 NEW UNIT: Corrupted~
~Corrupted is a low HP and low melee damage that features +Mind-fog at two different melee attcks , but lacking of a ranged attack.~
~First Melee attack is only 16-2 cold melee with only +10% accuracy and mind-fog special.~
~Second Melee features a 14-2 secret melee with both +10% accuracy and Mind-fog Special~
~with the addition of a special that debuffes enemy being hit (lowering all common res by -20% less)~
~The unit also features very odd resistances (10% to blade/pierce/fire, 50% on impact, 60% on cold and -20% on arcane.~
~This unit is an extremely strong addition to Deep Elves , faction that was leaking with damage types so the unit comes very convenient.~
Orc Shaman-line
Deep Elves
~Minotaur Impact res to 30% (+10%) , cold res to 20% (+10%)~
~Night Maiden and all advancement impact res increased by 10%~
~Blood Maiden and all advancement fire/cold res to 10% (+10%) , now it's rasonably better as "mage assassin" role~
~Blood Maiden XP to 36 (-2)~
~Vengeance XP to 77 (+5) , price to 31g (+1g)~
~Blood Seeker now has +5% accuracy in melee , price to 54g (+6g)~
~Tyr'hai rider blade res to 10% (+10%) , impact res to 30% (+10%)~ ~It deserved more res in lv1 because it's quite expensive and not as great as a drake clasher.~
~Tyr'hai knight cold res to 20% (+10%) , fire res to 10% (+10%) , price to 36g (+2g)~
~Black Tyr'hai XP to 84 (-3)~
~Shadow Tyr'hai HP to 72 (+5) , impact damage to 15-2 (+1) , price to 69g (+9g)~
~Wisp and Greater Wisp impact res increase to 40% (+20%) , arcane res to 0% (+10%) , pierce res increase to 20%.~
~Great Wisp can now evolve into NEW UNIT: Wisp Mother , XP to 80 (-20) , price to 23g (+2g)~
~In resume, Wisp Mother is a lv2 version of this unit with 13-2 melee magical, 11-2 ranged magical, but also +Leadership ,~ ~Heals+4 and Cure poison.~ ~This unit cannot go lv3 , but it's really strong lv2 leadership unit.~
~Priestess of the vault XP to 36 (-3)~
~Matriarch XP to 83 (+6)~
~Patroness now has 50% marksman in ranged , price to 62g (+7g) , XP to 125 (+5)~
~Seer HP to 55 (+1) , arcane res to 40% (+30%) , arcane ranged damage to 10-4 (+1) , added self-regen+4 and ally cure poison, price to 54g (+6g)~
~Harbinger added same features on Seer to Harbinger, price to 96g (+11g)~
~Elthare all magic resistances increase by +10%~
~Phade self regen increase to +3 (+1)~
~Phade can additionaly advance to an optional lv3 NEW UNIT: Corrupted~
~Corrupted is a low HP and low melee damage that features +Mind-fog at two different melee attcks , but lacking of a ranged attack.~ ~First Melee attack is only 16-2 cold melee with only +10% accuracy and mind-fog special.~
~Second Melee features a 14-2 secret melee with both +10% accuracy and Mind-fog Special~ ~with the addition of a special that debuffes enemy being hit (lowering all common res by -20% less)~
~The unit also features very odd resistances (10% to blade/pierce/fire, 50% on impact, 60% on cold and -20% on arcane.~ ~This unit is an extremely strong addition to Deep Elves , faction that was leaking with damage types so the unit comes very convenient.~