Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
NPC_POS ActType 104(pNpc->m_byMoveType"4") with cotcnt0 makes AI explode and refuses it to load.
Alot of npc's use this type from guard towers to delos npc's that are stationary and not allowed to chase enemy players.
I'm not sure but maybe some npc's in war too like keeper or victory gate.
Description
NPC_POS ActType 104(pNpc->m_byMoveType"4") with cotcnt0 makes AI explode and refuses it to load. Alot of npc's use this type from guard towers to delos npc's that are stationary and not allowed to chase enemy players. I'm not sure but maybe some npc's in war too like keeper or victory gate.
Screenshots
CreateNpcThread - Path type Error : nid=%d, sid=%d, name=%s, acttype=%d, path=%d
Files
\src\server\AIServer\AIServerDlg.cpp
To Reproduce
Insert Guard tower with acttype 104 to database.
Tasks
Include specific tasks in the order they need to be done in. Include links to specific lines of code where the task should happen at.
Explosion bypasses with current code: if (pNpc->m_byMoveType >= 2 && NpcPosSet.m_DotCnt == 0 && pNpc->m_byMoveType != 4) instead of: if (pNpc->m_byMoveType >= 2 && NpcPosSet.m_DotCnt == 0) {