ko4life-net / ko

Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
https://github.com/ko4life-net/ko
MIT License
55 stars 22 forks source link

WIP So close yet so far #210

Open UTengine opened 1 year ago

UTengine commented 1 year ago

1st Query Script: -- Use the kodb database USE kodb;

-- Update the kind column based on the values from the remote database (1298) UPDATE k SET k.kind = r.kind FROM Item k JOIN [1298].dbo.Item r ON k.Num = r.Num;

2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM SET Kind = 52 WHERE Kind = 100;

Use the provided skill userdata editor: https://discord.com/channels/385253339971190794/1004036880444162089/1134510865496932412

Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl

Copy 1264 Fx directory

TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer. TODO: Figure out mage skills ice_target1_3.fxb partparticle version 6 1 bool too much. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);) and when commenting it out some other version 6 fx skills become crippled O.o

Description

WIP Experimental branch help is needed with FX loading. @Steve help needed...... 💔Thank you!

UTengine commented 1 year ago

ps mage userdata table: nation 2 race 13 Class 209 image image image image image image