Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
1st Query Script:
-- Use the kodb database
USE kodb;
-- Update the kind column based on the values from the remote database (1298) UPDATE k
SET k.kind = r.kind
FROM Item k
JOIN [1298].dbo.Item r ON k.Num = r.Num;
2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM
SET Kind = 52
WHERE Kind = 100;
Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl
Copy 1264 Fx directory
TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer.
TODO: Figure out mage skills ice_target1_3.fxb partparticle version 6 1 bool too much. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);)
and when commenting it out some other version 6 fx skills become crippled O.o
Description
WIP Experimental branch help is needed with FX loading.
@Steve help needed......
💔Thank you!
1st Query Script: -- Use the kodb database USE kodb;
-- Update the kind column based on the values from the remote database (1298) UPDATE k SET k.kind = r.kind FROM Item k JOIN [1298].dbo.Item r ON k.Num = r.Num;
2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM SET Kind = 52 WHERE Kind = 100;
Use the provided skill userdata editor: https://discord.com/channels/385253339971190794/1004036880444162089/1134510865496932412
Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl
Copy 1264 Fx directory
TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer. TODO: Figure out mage skills ice_target1_3.fxb partparticle version 6 1 bool too much. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);) and when commenting it out some other version 6 fx skills become crippled O.o
Description
WIP Experimental branch help is needed with FX loading. @Steve help needed...... 💔Thank you!