Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
This pull request introduces whisper chat windows and enhances the server-side functionality for message targeting by adding support for message blocking. Currently, this blocking feature is implemented only on the server side, with the client-side lacking this functionality. We will need to address the client-side implementation of message blocking in a future update when we work on refining the main chat window.
I based the server-side function changes on the PDB of Ebenezer 1310, but the implementation of the private chat windows was done without using assembly code. Therefore, there may be differences, and it is necessary to verify against the client's assembly code.
Awesome! Thanks for the pull-request @xGuTeK 🚀 As also discussed privately, I'll review it possibly on one of the weekends, because currently I'm unfortunately occupied with work.
Description
Issue link - https://github.com/ko4life-net/ko/issues/141
This pull request introduces whisper chat windows and enhances the server-side functionality for message targeting by adding support for message blocking. Currently, this blocking feature is implemented only on the server side, with the client-side lacking this functionality. We will need to address the client-side implementation of message blocking in a future update when we work on refining the main chat window.
I based the server-side function changes on the PDB of Ebenezer 1310, but the implementation of the private chat windows was done without using assembly code. Therefore, there may be differences, and it is necessary to verify against the client's assembly code.
💔 Thank you!