Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
This PR introduces support for MAKE_ITEM_GROUP, enhancing the existing drop system. Previously, only up to 5 items could be directly assigned as drops. With this PR, you can now assign a group of up to 30 items. When the group is selected as a drop, the system will randomly choose one item from within that group. Item groups are managed in the MAKE_ITEM_GROUP table.
Instructions for Use:
Creating an Item Group:
Open the MAKE_ITEM_GROUP table.
Create a new row with a group index. Ensure the group ID is greater than 100.
Add the desired items to the group and set their individual drop rates.
Assigning an Item Group to a Monster:
Open the K_MONSTER_ITEM table.
Assign the group ID to the iItem01 column of the desired monster.
⚠️ ### Important: Item groups will only be recognized in the iItem01 column. This means you can assign only one item group to a monster in a drop table.
https://github.com/ko4life-net/ko/issues/247
Description
This PR introduces support for MAKE_ITEM_GROUP, enhancing the existing drop system. Previously, only up to 5 items could be directly assigned as drops. With this PR, you can now assign a group of up to 30 items. When the group is selected as a drop, the system will randomly choose one item from within that group. Item groups are managed in the MAKE_ITEM_GROUP table.
Instructions for Use:
Creating an Item Group:
Assigning an Item Group to a Monster:
⚠️ ### Important: Item groups will only be recognized in the iItem01 column. This means you can assign only one item group to a monster in a drop table.
💔 Thank you!