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koboldpress
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black-flag
The official implementation of the Black Flag Roleplaying system within Foundry Virtual Tabletop.
https://www.talesofthevaliant.com
MIT License
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Remove V11 compatibility
#656
arbron
opened
2 days ago
0
Average damage calculation producing `NaN` in V12
#655
arbron
closed
2 days ago
0
Opening weapon sheet with versatile damage causes base damage die to change
#654
arbron
closed
2 days ago
0
Allow creating templates that don't directly have targets
#653
arbron
closed
3 days ago
0
Add "All Damage" option for damage resistances, immunities, and vulnerabilities
#652
arbron
opened
4 days ago
0
Don't default target affects amount to `1`
#651
arbron
closed
3 days ago
0
Death saves control not rendering properly
#650
arbron
closed
4 days ago
0
Add "wall" area of effect which has width, height, and length
#649
arbron
closed
5 days ago
0
Display spell details when embedding in addition to description
#648
arbron
closed
2 days ago
0
Scale rituals based on maximum available circle
#647
arbron
closed
2 days ago
0
Features required for Mechanist
#646
arbron
opened
6 days ago
0
Allow activities to be embedded
#645
arbron
closed
2 days ago
0
Add option to allow features to be selected more than once
#644
arbron
closed
2 days ago
0
Features required for Warlock
#643
arbron
opened
1 week ago
0
Allow specifying max circle for choose spells, rather than specific circle
#642
arbron
closed
6 days ago
0
Add ability to expand source restriction for learned spells
#641
arbron
opened
1 week ago
0
Ability to remove ritual source restriction after-the-fact
#640
arbron
opened
1 week ago
0
Require Spellcasting advancement to declare specific ability
#639
arbron
closed
1 week ago
0
Dragging & dropping an advancement onto the same item duplicates it
#638
arbron
closed
1 week ago
0
Allow spellcasting types to define how their slots are recovered when resting
#637
arbron
closed
1 week ago
0
Migrate `system.spellcasting.circles` to `system.spellcasting.slots`
#636
arbron
closed
1 week ago
0
Support replacement spells when leveling up
#635
arbron
opened
1 week ago
0
Tables not properly styled within Choose Features dialog
#634
arbron
closed
1 week ago
0
Auto-sorting of items added with advancement sometimes results in non-integer sorting values
#633
arbron
opened
1 week ago
0
Weird layout of spellbook fields in Spellcasting advancement
#632
arbron
closed
1 week ago
0
Rework spell manager as part of the Spellcasting advancement
#631
arbron
closed
1 week ago
0
Max circle for a specific class should be available in spellcasting advancement
#630
arbron
closed
1 week ago
0
Add prerequisite based on specific class level
#629
arbron
closed
1 week ago
0
Add prerequisite option that requires another item to be present
#628
arbron
closed
1 week ago
0
Add "of your choice" for affects and "count" for templates
#627
arbron
closed
2 weeks ago
0
Spell slots not recovering on a long rest
#626
arbron
closed
2 weeks ago
0
Organizing Action Menue
#625
mikitta23
opened
3 weeks ago
0
Don't set default player size
#624
arbron
closed
3 weeks ago
0
Lay on Hands "Cure Disease" activity not properly set up to consume uses
#623
arbron
closed
3 weeks ago
0
Implement pact casting
#622
arbron
closed
1 week ago
0
When dice are rolled as part of consumption, display them in chat
#621
arbron
opened
3 weeks ago
0
Scaling roll data and scale value roll data conflict
#620
arbron
closed
3 weeks ago
0
Features required for Sorcerer
#619
arbron
opened
3 weeks ago
0
Add "Short Rest" and "Long Rest" activation type
#618
arbron
closed
3 weeks ago
0
Allow scaling resource consumption & scaling features
#617
arbron
closed
2 weeks ago
2
Don't grant save proficiencies through key ability advancement
#616
arbron
closed
3 weeks ago
0
Healing rolls double counting modifier
#615
arbron
closed
3 weeks ago
0
Spell slot overrides not being retained after refresh
#614
arbron
closed
3 weeks ago
0
Migrate damage data to use explicit custom damage formula toggle
#613
arbron
closed
3 weeks ago
0
New fonts not being loaded properly into Foundry
#612
arbron
closed
3 weeks ago
0
Features required for Ranger
#611
arbron
opened
3 weeks ago
0
Choose Spells advancement should be able to limit selection to rituals
#610
arbron
closed
1 week ago
0
Add option to take proficiency in weapons based on properties
#609
arbron
opened
3 weeks ago
0
Refactor Actor & Item socket event handlers with more explicit flow
#608
arbron
opened
3 weeks ago
0
Display activation condition as tooltip on activation button in actions list
#607
arbron
closed
3 weeks ago
0
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