kocsis1david / wgrepp

Reusable post-processing effects for wgpu
MIT License
15 stars 5 forks source link

Still busy with this? #2

Open Norlock opened 1 year ago

Norlock commented 1 year ago

Hey David, good work I'm busy with a particle system and trying to learn about post processing, I wonder if you were still busy with this project.

kocsis1david commented 1 year ago

Hi, I'm not working on this project, but I also have a private game project. I wanted to open source some effects from it, but I ended up with two slightly different implementation of the same thing. If I find a way to use the open sourced effects directly in my game, without code duplication, I might move more effects here.

Norlock commented 1 year ago

Would you mind if we can have a call on discord/or some other app one day and you can explain a bit of your code? I would write it down and make a wiki on my repository and explain that + some other concepts I learned, I think it can help a lot of people.

kocsis1david commented 1 year ago

You can ask here if you have questions. This is what the ssao effect in this repository is based on: https://learnopengl.com/Advanced-Lighting/SSAO It's just a translation from opengl to wgpu.