kode80 / kode80CloudsUnity3D

A realtime volumetric cloud rendering solution for Unity3D.
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skymaterial renders in front of everthing #12

Open nbac opened 7 years ago

nbac commented 7 years ago

unity 5.6.0f3

nbac commented 7 years ago

ill check the dev branch ... i even would buy it as an asset in the asset store. this commercial license makes no sense for me but the "product" is superb. will you update this asset in the future? not feature wise - just keeping track with unity versions?

nbac commented 7 years ago

with the dev build branch it is working the crepuscular rays should match the sun color they are pur white even if the sun is very close to the horizon

Leodau commented 6 years ago

This is not how github works, this is not an forum to pass questions to the dev.

Please only use the "Issue" if you actually found a code line where you at least think this problem can be fixed.

kohi10 commented 4 years ago

@Leodau So, regardless of how GitHub "works", the issue has been reported. It is pretty damned significant. I would like to see it fixed. Is there a support forum where issues such as this CAN be discussed?

digimbyte commented 4 years ago

That's the point, its not to convolute a project with menial discussion. you post a thread dedicated to a topic, either a feature request or bug report. we're not here to socialize. You probably need to change the render depth. thats the issue with Kode'Clouds.