kode80 / kode80SSR

An open source screen space reflections implementation for Unity3D 5.
BSD 2-Clause "Simplified" License
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Distance based roughness #12

Open Rbn3D opened 9 years ago

Rbn3D commented 9 years ago

Having blur/roughness calculated by per pixel roughness but also affected by ray distance (like UE4 does) would be amazing. Doesn't need to be fully physically correct I guess.

RosaryMala commented 9 years ago

Yeah, this is definately needed. Normally, with glossy reflections, things that are closer are clearer, and things further away are more blurred out.