kode80 / kode80SSR

An open source screen space reflections implementation for Unity3D 5.
BSD 2-Clause "Simplified" License
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Reflection positions are displayed wrong on iOS #15

Open bernd-r opened 7 years ago

bernd-r commented 7 years ago

Hi,

thank you for creating such a cool project. This is indeed the only SSR effect I got to show up on a mobile platform.

Unfortunately the position where the reflections are rendered to seems off - almost like the objects are only shoved to the side. (see the black & white sphere and the font in the background)

img_0147

In the editor everything seems fine:

bildschirmfoto 2017-05-24 um 16 26 50

I am using Unity 5.5.0, iOS Target, Deferred, Metal

courtsimas commented 6 years ago

@bernd-r most likely you have a device that's not supported or you have the wrong graphic settings ... read this for more info: https://answers.unity.com/questions/1156512/does-deferred-rendering-work-on-ios-devices.html