kode80 / kode80SSR

An open source screen space reflections implementation for Unity3D 5.
BSD 2-Clause "Simplified" License
382 stars 92 forks source link

Minor change #17

Open ManishJu opened 7 years ago

ManishJu commented 7 years ago

Float3 should be float as alpha channel is not a vector

courtsimas commented 6 years ago

True.