kode80 / kode80SSR

An open source screen space reflections implementation for Unity3D 5.
BSD 2-Clause "Simplified" License
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Why the sky does not reflect? #8

Closed jessyoblio closed 9 years ago

jessyoblio commented 9 years ago

I noticed that the sky does not reflect on the materials. I don't know if in your plans you want implement your SSR Shader. But ,probably, it's necessary for a real calculation of the reflections. It's too much for me write this, but i want help you. Anyway, Great work!

Reference ( Sky light from windows ): http://abload.de/img/realisticrendering201gssdm.jpg

kode80 commented 9 years ago

This is due to sky boxes having no depth which makes them difficult to reflect via SSR. Your best bet would be to use a global cube map which should then appear when SSR picks up no reflections.