Open Canuma opened 6 years ago
Kodi crashes because the core is run in the same process space, and a segfault anywhere bring down Kodi too. The solution is to run all cores out-of-process, but this is difficult because we support so many platforms and each one has their own inter-process communication protocol (if one exists on the platform at all).
Oh, that's a real showstopper then at least for scumm vm i'm afraid. Because there always might be something going on and usually it then crashes to the debugger, as mentioned. Isn't there another way to trap that specific core, so that it could just stop working? (I have no idea about that stuff, I am just a little java coder, so i can't do much to help here)
Bug report
Describe the bug
Whenever a game crashes (into builtin debugger), Kodi crashes/ends too
RetroArch Behavior
Here is a clear and concise description of what happens in RetroArch with the same core/game: Unknown, not installed
To Reproduce
Steps to reproduce the behavior:
Debuglog
The debuglog can be found here: No Debuglog. Yet. Might provide one on private basis.
Screenshots
Here are some links or screenshots to help explain the problem: Please have a look here I described several findings, this one seems to be reproducable
Your Environment
Used Operating system:
Operating system version/name: Windows 7 64
Kodi version: 18 beta 5
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