Here is a clear and concise description of what the problem is:
While testing a source build of Scummvm in Kodi 19 on a PI 4b, I noticed that the controller analog sticks will not move cursor, no matter how the controller is mapped.
RetroArch Behavior
Here is a clear and concise description of what happens in RetroArch with the same core/game:
I've only tested in Kodi 19.
I can only assume the analog sticks work in RetroArch.
To Reproduce
Steps to reproduce the behavior:
Run Myst in Kodi 19 (with a properly mapped controller).
Try to use mapped analog sticks to move cursor.
Debuglog
The debuglog can be found here:
No log necessary.
Screenshots
Here are some links or screenshots to help explain the problem:
No screenshots necessary.
My Environment
Used Operating system:
[ ] Android
[ ] iOS
[x] Linux
[ ] OSX
[x] Raspberri-Pi
[ ] Windows
[ ] Windows UWP
Operating system version/name:
Raspbian GNU/Linux 11 (bullseye) 32bit
I decided to go ahead and resolve this issue myself as it is related to several other issues in Scummvm that needed to be patched. Here is a link to a post containing several patches to Scummvm, one of which fixes analog support https://github.com/libretro/scummvm/issues/194.
One small change is required in the addon's buttonmap.xml in order to get the analog sticks working with the patched emulator. Heres a patch...
I'm not sure if the Scummvm patches will ever be submitted to trunk however I think this addon change will still be necessary to get analog sticks working in the future.
note: Once the issue is made we require you to update it with new information or Kodi versions should that be required.
Team Kodi will consider your problem report however, we will not make any promises the problem will be solved.
Bug report
Describe the bug
Here is a clear and concise description of what the problem is:
While testing a source build of Scummvm in Kodi 19 on a PI 4b, I noticed that the controller analog sticks will not move cursor, no matter how the controller is mapped.
RetroArch Behavior
Here is a clear and concise description of what happens in RetroArch with the same core/game:
I've only tested in Kodi 19. I can only assume the analog sticks work in RetroArch.
To Reproduce
Steps to reproduce the behavior:
Debuglog
The debuglog can be found here: No log necessary.
Screenshots
Here are some links or screenshots to help explain the problem:
No screenshots necessary.
My Environment
Used Operating system:
Operating system version/name: Raspbian GNU/Linux 11 (bullseye) 32bit
Kodi version: Kodi 19 Matrix, debian package 2:19.3-1-bullseye
Emulator: Compiled from https://github.com/libretro/mupen64plus-libretro-nx/archive/b76ea63eeeba4c3b0364504a7cea01f1b826c3ae.tar.gz
My Solution
I decided to go ahead and resolve this issue myself as it is related to several other issues in Scummvm that needed to be patched. Here is a link to a post containing several patches to Scummvm, one of which fixes analog support https://github.com/libretro/scummvm/issues/194. One small change is required in the addon's buttonmap.xml in order to get the analog sticks working with the patched emulator. Heres a patch...
I'm not sure if the Scummvm patches will ever be submitted to trunk however I think this addon change will still be necessary to get analog sticks working in the future.
note: Once the issue is made we require you to update it with new information or Kodi versions should that be required. Team Kodi will consider your problem report however, we will not make any promises the problem will be solved.