Closed fetzerch closed 8 years ago
Related changes: https://github.com/fetzerch/xbmc/commits/cmake_patchfiles Test build: http://jenkins.kodi.tv/job/WIN-32/10573/
looks like scummv built successfully on windows
ready to merge?
Yes :)
Am 06.11.2016 20:21 schrieb "Garrett Brown" notifications@github.com:
ready to merge?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/kodi-game/game.libretro.scummvm/pull/7#issuecomment-258703523, or mute the thread https://github.com/notifications/unsubscribe-auth/ABFNqvmnAipc1xiBQvXALFFWqUodcphBks5q7ijRgaJpZM4KqiFg .
On windows I'm getting the following build error:
gcc -O3 -D__LIBRETRO__ -DNONSTANDARD_PORT -DUSE_RGB_COLOR -DUSE_OSD -DDISABLE_TEXT_CONSOLE -DFRONTEND_SUPPORTS_RGB565 -Wno-multichar -DFS_TYPE_POSIX -DUSE_TREMOR -DUSE_VORBIS -DUSE_ZLIB -DWANT_ZLIB -DENABLE_SCUMM=STATIC_PLUGIN -DENABLE_SCUMM_7_8 -DENABLE_AGI=STATIC_PLUGIN -DENABLE_AGOS=STATIC_PLUGIN -DENABLE_AGOS2 -DENABLE_BBVS=STATIC_PLUGIN -DENABLE_CINE=STATIC_PLUGIN -DENABLE_CRUISE=STATIC_PLUGIN -DENABLE_DREAMWEB=STATIC_PLUGIN -DENABLE_GOB=STATIC_PLUGIN -DENABLE_GROOVIE=STATIC_PLUGIN -DENABLE_GROOVIE2 -DENABLE_KYRA=STATIC_PLUGIN -DENABLE_LOL -DENABLE_EOB -DENABLE_LASTEXPRESS=STATIC_PLUGIN -DENABLE_LURE=STATIC_PLUGIN -DENABLE_MADE=STATIC_PLUGIN -DENABLE_MADS=STATIC_PLUGIN DENABLE_MOHAWK=STATIC_PLUGIN -DENABLE_MYST -DENABLE_RIVEN -DENABLE_NEVERHOOD=STATIC_PLUGIN -DENABLE_QUEEN=STATIC_PLUGIN -DENABLE_SAGA=STATIC_PLUGIN -DENABLE_IHNM -DENABLE_SAGA2 -DENABLE_SCI=STATIC_PLUGIN -DENABLE_SCI32 -DENABLE_SHERLOCK=STATIC_PLUGIN -DENABLE_SKY=STATIC_PLUGIN -DENABLE_SWORD1=STATIC_PLUGIN -DENABLE_SWORD2=STATIC_PLUGIN -DENABLE_TINSEL=STATIC_PLUGIN -DENABLE_TOON=STATIC_PLUGIN -DENABLE_TOUCHE=STATIC_PLUGIN -DENABLE_TSAGE=STATIC_PLUGIN -DENABLE_VOYEUR=STATIC_PLUGIN -I../../../../backends/platform/libretro -I../../../.. -I../../../../backends/platform/libretro/deps -I../../../../engines -I../../../../backends/platform/libretro/libretro-common/include -I../../../../backends/platform/libretro/libretro-common/include/compat -I../../../../backends/platform/libretro -I../../../.. -I../../../../backends/platform/libretro/deps -I../../../../engines -I../../../../backends/platform/libretro/libretro-common/include -I../../../../backends/platform/libretro/libretro-common/include/compat -c -o ../../../../backends/platform/libretro/deps/tremor/block.o ../../../../backends/platform/libretro/deps/tremor/block.c
In file included from ../../../../backends/platform/libretro/deps/tremor/misc.h:22:0,
from ../../../../backends/platform/libretro/deps/tremor/block.c:27:
../../../../backends/platform/libretro/deps/tremor/tremor_shared.h:12:15: error:
expected '=', ',', ';', 'asm' or '__attribute__' before 'int'
../../../../backends/platform/libretro/deps/tremor/tremor_shared.h:25:1: error:
unknown type name '_inline'
../../../../backends/platform/libretro/deps/tremor/tremor_shared.h:25:28: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'bitreverse'
mingw32-make.exe: *** [../../../../backends/platform/libretro/deps/tremor/block.o] Error 1
mingw32-make.exe: Leaving directory `C:/Users/garrett/Documents/kodi/project/cmake/addons/build/scummvm/src/scummvm/backends/platform/libretro/build'
NMAKE : fatal error U1077: 'call' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
I've launched a win32 jenkins instance to see if the problem occurs there as well
Can you check if the patch has been applied? Did you clean the build dir before?
Sry .h was missing.
This alone won't do it. As always there's something broken with applying patches on windows. I'll try to fix and PR it.