Closed RobLoach closed 5 years ago
Code looks OK. What is needed to handle FF and slow motion?
What is needed to handle FF and slow motion?
After some investigation, I found that's handled elsewhere. This just simply returns the microsecond delta.
Nice work! That's a clean solution.
@garbear Any clue why it's failing on xcode? https://travis-ci.org/kodi-game/game.libretro/jobs/473235450#L475-L487
Undefined symbols for architecture x86_64:
"LIBRETRO::Timer::microseconds()", referenced from:
_RunFrame in client.cpp.o
You need to add the new files to CMakeLists.txt
LGTM. Can you squash?
Squashed.
A good follow-up to this would be exposing FF/RW through Kodi's Game API so we can adjust the frame time reported to the libretro core.
Here's another attempt at moving over to Chrono. I've had issues compiling this on my Linux machine. I'll continue reading through the docs and see if I can come up with anything.