Add the zipfile to get the repo.
Install IAGL from the new repo.
Install Nintendo 64 Controller
Nintendo - Nintendo 64 (Muphen64Plus)
Install IAGL - Internet Archive Game Launcher
In Kodi:
IAGL -> Browse All Lists -> Internet Archives Best Of N64 -> The Legend of Zelda - Ocarina of Time or 007
It seems to happen with every Nintendo 64 game.
Results:
Crashes Kodi every time.
$ kodi --debug
/usr/bin/kodi: line 219: 349385 Segmentation fault (core dumped) ${KODI_BINARY} $SAVED_ARGS
Crash report available at /home/bullshark/kodi_crashlog-20200615_004443.log
Is the save file being opened before checking if it exists? And a save file is expected the first time a game is ran when there has been no saves.
2020-06-15 00:44:38.748 T:140704015163264 ERROR: Failed to open savestate file /home/bullshark/.kodi/userdata/addon_data/plugin.program.iagl/temp_iagl/Legend of Zelda, The - Ocarina of Time (USA) (Rev B).sav
kodi_crashlog-20200615_004443.log
Edit:
Here's another crash log after I installed gdb.
kodi_crashlog-20200615_005007.log
Bug report
Describe the bug
Trying to launch any Nintendo 64 game from IAGL add-on in Kodi results in Kodi crashing.
Expected Behavior
Launch the game in mupen64 emulator after downloading the game.
Actual Behavior
Crashes Kodi with a seg fault
Possible Fix
I suspect that the addons work without crashing Kodi in older versions of Kodi.
To Reproduce
Steps to reproduce the behavior: Here's the steps I took.
Install all of these using yay.
Install kodi-x11 Install kodi-addon-game-libretro Install kodi-addon-game-libretro-mupen64plus
Download the IAGL zipfile
In Kodi:
Add the zipfile to get the repo. Install IAGL from the new repo. Install Nintendo 64 Controller Nintendo - Nintendo 64 (Muphen64Plus) Install IAGL - Internet Archive Game Launcher
In Kodi:
IAGL -> Browse All Lists -> Internet Archives Best Of N64 -> The Legend of Zelda - Ocarina of Time or 007
It seems to happen with every Nintendo 64 game.
Results: Crashes Kodi every time.
Is the save file being opened before checking if it exists? And a save file is expected the first time a game is ran when there has been no saves.
Edit:
Here's another crash log after I installed gdb. kodi_crashlog-20200615_005007.log
http://odin.root.sx/kodi_crashlog-20200615_005007.log
Debuglog
The debuglog can be found here:
Screenshots
Here are some links or screenshots to help explain the problem:
Just before the crash:
The crash happens immediately after the download for any N64 game.
Additional context or screenshots (if appropriate)
Here is some additional context or explanation that might help:
Your Environment
Used Operating system: Manjaro Linux with KDE latest.