kodokoto / Eldermyst

A 2.5D wizard-themed platformer, with combo-based spell system
https://kodokoto.github.io/Eldermyst/
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Menu & other UI #36

Open kodokoto opened 11 months ago

kodokoto commented 11 months ago

A new menu scene has to be created.

The following should be implemented:

Menu Scene:

InGame Menu:

Definition

New Game

The new Game button brings up the Create game scene, this scene should bring up a page that allows the user to pick the character's name, and the difficulty of the game.

Continue

If the user has any save files in his game installation, then display this button, which loads up the most recently played save file.

Load Game

This button should bring up a page that has a list of all the saves within the user's installation, in order of the last time played. The following should be displayed for each save: The time created, the time last played, the name of the character, the XP level they are at and the stage they are at.

Settings

This button should bring up a page that changes the settings of the game. Check the mark scheme for the minimum amount of settings needed, any extra settings are a bonus. The difficulty of the game should NOT be set here.

Ingame menu

This scene should load when the player presses Esc when in the game. It should pause the game state, and it should allow the player to change the settings of the game, save the current game and quit the game (without saving).