Open sczgzzzj opened 3 months ago
There are a few parameters that can largely reduce the GPU memory usage. Please try setting them as follows.
Storing intermediate mapping data in a disk would be hard to do properly (in particular with GPU memory). While we may consider it in future, we will not do it soon.
According to your above settings, it really greatly reduces the memory consumption of GPU. Thank you very much. Can the offline_viewer of GLIM now add the function of Multiple map merging like interactive_slam? This function is very useful. It can merge several bags calculated separately. Or can interactive_slam support GLIM output packets
In addition, I would like to ask you if you can add 2 graphics cards and calculate and increase the memory at the same time for calculating large scenes.Can I configure it in your source file?
Can the offline_viewer of GLIM now add the function of Multiple map merging like interactive_slam?
It is in a future plan, but for now, no support on merging multi maps.
I would like to ask you if you can add 2 graphics cards and calculate and increase the memory at the same time for calculating large scenes.
I expect drastic changes are required. Utilizing multi-GPUs for speeding up is relatively easy, but expanding the memory space is not. I think introducing some out-of-core GPU memory access mechanism should be a more realistic solution.
Thank you for your work, using GPU can greatly improve the speed, but the bag running larger scenes will often prompt insufficient memory, I am 3060 12G graphics card, can you save the optimized results to the hard disk at the same time, to avoid the problem of insufficient memory, thank you