Closed FriskTheFallenHuman closed 7 years ago
I have not done underwater experiments, and in addition the L4D2 models do not have animation to swim, however you can make them use walking/running/etc animations in this file:
https://github.com/WootsMX/insource/blob/master/game/shared/ap/ap_player_shared.cpp
I'll also try to solve that in a few minutes.
that bug seem to be a left over from Source 2007 and still present in Source SDK 2013 only in Counter strike is fixed
It is not that difficult to solve, the Base Animation System already detects when the player is under water, but it is necessary to translate that animation to an animation that uses the models of your game.
when the player is on water the player is on T pose. this seems to be a bug whit the player animation system