Open NVB9ALT opened 1 year ago
Just comitted that edit to my version - it was just some bug fixes from beta-files.js, and an edit of the readme.
Hi,
I have an idea how to optimize addon aircrafts! Using the toggle panel the user can decide wether he would like to load it or not. This is basically the same decision of run it from console, and also a good advertising of the other addon. I'm currently working on adding a radio compass to the instruments panel to use ADF with the compatible aircrafts (now I'm quit into it modifing instruments).
Best regards, Kolos
Maybe a button "Load addon aircraft"?
Almost the same, in my opinion a toggle is better, because we can store it and there's no need to clock it every time.
A toggle would be slightly more difficult though, because if the user unselected it you'd have to remove the addon aircraft somehow.
Multiple users have reported that the realism pack sometimes makes carrier collisions not work. I think it's something to do with whether or not the player is in render distance of the carrier when they load GeoFS; it might also be the carrier catapults bug mentioned above.
Spoiler arming and multiplayer aircraft sounds need to be revisited; multiplayer aircraft sounds no longer work since 3.6 for some reason.
I will check it. I'm currently working on the toggle panel.
A lot of stuff with the realism pack is kinda kludged; I can explain what I did if you need me to.
Your code is really easy to understand, I can figure out what you did. I've checked the autospoiler thing and it will be fixed. The toggle process is going well. I hope you will be satisfied with the final porduct. :)
At least you're working on it; as far as I knew yesterday you were completely inactive lol
Current priorities: