Open swantthetank opened 5 years ago
That means there is something weird you're trying to craft. Did you add your crafts yourself or use the ones in config already? if you used the ones in config already, your crafts should work. Can you hastebin.com your character config.
https://pastebin.com/22XYgn1d here it is
That means there is something weird you're trying to craft. Did you add your crafts yourself or use the ones in config already? if you used the ones in config already, your crafts should work. Can you hastebin.com your character config.
Nah I didnt add anything myself I have checked to it is the right numbers, I mean the right ids for jewel amu ral and pame. It is cubig flawless to pame though. But its not making any amulets.
Config.Recipes.push([Recipe.Rune, "Io Rune"]); // Upgrade Io to Lum
Config.Recipes.push([Recipe.Rune, "Lum Rune"]); // Upgrade Lum to Ko Config.Recipes.push([Recipe.Rune, "Ko Rune"]); // Upgrade Ko to Fal Config.Recipes.push([Recipe.Rune, "Fal Rune"]); // Upgrade Fal to Lem Config.Recipes.push([Recipe.Rune, "Lem Rune"]); // Upgrade Lem to Pul Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
Those seem to have weird ass space in front so you might want to re-check your config. Most likely something like this is causing the issue.
Config.Recipes.push([Recipe.Rune, "Io Rune"]); // Upgrade Io to Lum
Config.Recipes.push([Recipe.Rune, "Lum Rune"]); // Upgrade Lum to Ko Config.Recipes.push([Recipe.Rune, "Ko Rune"]); // Upgrade Ko to Fal Config.Recipes.push([Recipe.Rune, "Fal Rune"]); // Upgrade Fal to Lem Config.Recipes.push([Recipe.Rune, "Lem Rune"]); // Upgrade Lem to Pul Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
Those seem to have weird ass space in front so you might want to re-check your config. Most likely something like this is causing the issue.
Oh yeah you're right, but I added those after anyway. I had the problem before the errors on crafting started.
Hm well that is indeed weird, I tried to go through the recipes again but I couldn't find anything other weird than those spaces. Do you know what it tries to craft when you get the error or is it happening no matter what you craft? I have used the crafting for like a week now and I haven't had any issues. That's why I would imagine it being an issue in config. Unfortunately I can't help more than this :( I'm a bit of a noob with this.
Its a caster amu, but do you craft the item(s) ingame or do you mule and craft yourself?
hmm he did actually craft one amu the first run now but the 2nd run I got the same error. Is it a way to keep all the crafted amus so i can decide if I want to save them or not?
The bot ditches the bad amulets. You could try adding your personal pickit lines but thats most likely alot of work to add different kinds of amulets there since you can never know what you get I suppose.
yeah I know, but is it a way to see in the config what amulets he crafts? So i know that he only akara the bad ones :P
hmm he did actually craft one amu the first run now but the 2nd run I got the same error. Is it a way to keep all the crafted amus so i can decide if I want to save them or not?
I just have something like [Type] == amulet && [Quality] == crafted # [ItemAddClassSkills] >= 2 that way it saves all +2 skill crafted ammy sort through them later or you could do [Type] == amulet && [Quality] == crafted # [FCR] >= 5 Since all crafted caster ammys have at least 5% fcr all ammys crafted should be saved
hmm he did actually craft one amu the first run now but the 2nd run I got the same error. Is it a way to keep all the crafted amus so i can decide if I want to save them or not?
I just have something like [Type] == amulet && [Quality] == crafted # [ItemAddClassSkills] >= 2 that way it saves all +2 skill crafted ammy sort through them later or you could do [Type] == amulet && [Quality] == crafted # [FCR] >= 5 Since all crafted caster ammys have at least 5% fcr all ammys crafted should be saved
oh yeah you're right that's kinda nice. Why didnt I think about that hehe
So basically you could just have the skills 2 and fcr like 10 so it would keep the 2 skilled with 10 fcr. On top of that you could add resistances, str / dex etc. Also would this mean it only picks amulets that have exactly 10% or higher fcr? [Type] == amulet && [Quality] == crafted # [ItemAddClassSkills] >= 2 && [FCR] == 10
[Type] == amulet && [Quality] == crafted # [ItemAddClassSkills] >= 2 && [FCR] == 10 this would only keep the +2 skill and 10fcr not >10 or <10 I just left mine at >=5 because you might not need 10+ fcr to reach breakpoints for all builds
edit to your liking https://pastebin.com/YP8HxGk2
edit to your liking https://pastebin.com/YP8HxGk2
There it saves all amus with +2 skill right? :p It seems like it does atleast :D
Yes line 40 [Type] == Amulet && [Quality] == Crafted # [ItemAddClassSkills] == 2
im really bad at coding can someone show me what should the Craftingsystem.js page should look like to set for crafting caster amulets? and what else should i know about it thx guys
Think Ive enabled it all and this is my error "Error in Crafting (crafting.js #16) Bad Crafting System config. (Area: 109, Ping:78, Game: Gamename)"