Closed theeomen closed 4 years ago
Wait for? The follower is leaving the gmae? Does the leader inv the follower and follower accept?
follower waiting for lead . just with chaos
Its hard w/o info Post you wakka and leader config
// Paladin config file
/* Brief instructions:
function LoadConfig() { /* Sequence config
If you want to change the order of the scripts, just change the order of their lines by using cut and paste. */
// User addon script. Read the description in libs/bots/UserAddon.js Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
// Battle orders script - Use this for 2+ characters (for example BO barb + sorc) Scripts.BattleOrders = false; Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
// Team MF system Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
// Boss/area scripts
// act 1 Scripts.Corpsefire = false; Config.Corpsefire.ClearDen = false; Scripts.Mausoleum = false; Config.Mausoleum.KillBloodRaven = true; Config.Mausoleum.ClearCrypt = true; Scripts.Rakanishu = false; Config.Rakanishu.KillGriswold = true; Scripts.UndergroundPassage = false; Scripts.Coldcrow = false; Scripts.Tristram = false; Config.Tristram.WalkClear = false; // Disable teleport while clearing to protect leechers Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Pit = false; Config.Pit.ClearPit1 = true; Scripts.Treehead = false; Scripts.Smith = false; Scripts.BoneAsh = false; Scripts.Countess = true; Config.Countess.KillGhosts = false; Scripts.Andariel =true; Scripts.Cows = false;
// act 2 Scripts.Radament = false; Scripts.Coldworm = false; Config.Coldworm.KillBeetleburst = false; Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels Scripts.AncientTunnels = false; Config.AncientTunnels.OpenChest = true; // Open special chest in Lost City Config.AncientTunnels.KillDarkElder = true; Scripts.Summoner = false; Config.Summoner.FireEye = false; Scripts.Tombs = false; Scripts.Duriel = false;
// act 3 Scripts.Stormtree = false; Scripts.KurastTemples = false; Scripts.Icehawk = false; Scripts.Endugu = false; Scripts.Travincal = false; Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers. Scripts.Mephisto = false; Config.Mephisto.MoatTrick = false; Config.Mephisto.KillCouncil = false; Config.Mephisto.TakeRedPortal = true;
// act 4 Scripts.OuterSteppes = false; Scripts.Izual = false; Scripts.Hephasto = false; Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only. Scripts.FastDiablo = false; Scripts.Diablo = true; Config.Diablo.WalkClear = false; // Disable teleport while clearing to protect leechers Config.Diablo.Entrance = true; // Start from entrance Config.Diablo.SealWarning = "Leave the seals alone!"; Config.Diablo.EntranceTP = "Entrance up"; Config.Diablo.StarTP = "Star up"; Config.Diablo.DiabloMsg = "Diablo"; Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
// act 5 Scripts.Pindleskin = false; Config.Pindleskin.UseWaypoint = false; Config.Pindleskin.KillNihlathak = true; Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Nihlathak = false; Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found. Scripts.Eldritch = true; Config.Eldritch.OpenChest = true; Config.Eldritch.KillShenk = true; Config.Eldritch.KillDacFarren = false; Scripts.Eyeback = false; Scripts.SharpTooth = false; Scripts.ThreshSocket = false; Scripts.Abaddon = false; Scripts.Frozenstein = false; Config.Frozenstein.ClearFrozenRiver = true; Scripts.Bonesaw = false; Config.Bonesaw.ClearDrifterCavern = false; Scripts.Snapchip = false; Config.Snapchip.ClearIcyCellar = true; Scripts.Worldstone = false; Scripts.Baal = true; Config.Baal.HotTPMessage = "Hot TP!"; Config.Baal.SafeTPMessage = "Safe TP!"; Config.Baal.BaalMessage = "Baal!"; Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found. Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
/* ### leeching section ###
Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper) Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"]; Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill. Scripts.TravincalLeech = false; // Enters portal at back of Travincal. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader. Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner. Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot Scripts.BaalHelper = false; Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
// special scripts Scripts.WPGetter = false; // Get missing waypoints Scripts.GetKeys = false; // Hunt for T/H/D keys Scripts.OrgTorch = false; Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible) Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn. Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game). Config.Rusher.Radament = false; // Do Radament quest. Config.Rusher.LamEsen = false; // Do Lam Esen quest. Config.Rusher.Izual = false; // Do Izual quest. Config.Rusher.Shenk = false; // Do Shenk quest. Config.Rusher.Anya = false; // Do Anya quest. Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader Config.Rushee.Quester = false; // Enter portals and get quest items. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key Scripts.Questing = false; // solves missing quests (skill/stat+shenk) Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them Scripts.Enchant = false; Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions Config.Enchant.GameLength = 20; // Game length in minutes Scripts.IPHunter = false; Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64] Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits. // Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: [NPC.Elzix, NPC.Fara] // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs. Config.ShopBot.ShopNPC = NPC.Anya; // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt Config.ShopBot.ScanIDs = []; Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped. Scripts.ChestMania = true; // Open chests in configured areas. See sdk/areas.txt //Config.ChestMania.Act1 = [13, 14, 15,]; // List of act 1 areas to open chests in //Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in Config.ChestMania.Act3 = [79, 80]; // List of act 3 areas to open chests in //Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in //Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
// Guest scripts
// Baal Assistant by YourGreatestMember Scripts.BaalAssistant = false; // Used to leech or help in baal runs. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait... Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage) Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?) Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?) Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
// Town settings Config.HealHP = 50; // Go to a healer if under designated percent of life. Config.HealMP = 0; // Go to a healer if under designated percent of mana. Config.HealStatus = false; // Go to a healer if poisoned or cursed Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic. Config.MercWatch = false; // Instant merc revive during battle.
// Potion settings Config.UseHP = 75; // Drink a healing potion if life is under designated percent. Config.UseRejuvHP = 60; // Drink a rejuvenation potion if life is under designated percent. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent. Config.HPBuffer = 0; // Number of healing potions to keep in inventory. Config.MPBuffer = 0; // Number of mana potions to keep in inventory. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
// Chicken settings Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent. Config.TownHP = 0; // Go to town if life is under designated percent. Config.TownMP = 0; // Go to town if mana is under designated percent.
/* Inventory lock configuration. !!!READ CAREFULLY!!!
If you don't change the default values, the bot won't stash items. */ Config.Inventory[0] = [1,1,1,1,1,0,0,0,0,0]; Config.Inventory[1] = [1,1,1,1,1,0,0,0,0,0]; Config.Inventory[2] = [1,1,1,1,1,0,0,0,0,0]; Config.Inventory[3] = [1,1,1,1,1,0,0,0,0,0];
Config.StashGold = 100000; // Minimum amount of gold to stash.
/* Potion types for belt columns from left to right.
Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv") */ Config.BeltColumn[0] = "hp"; Config.BeltColumn[1] = "mp"; Config.BeltColumn[2] = "rv"; Config.BeltColumn[3] = "rv";
/* Minimum amount of potions. If we have less, go to vendor to purchase more.
Set rejuvenation columns to 0, because they can't be bought. */ Config.MinColumn[0] = 3; Config.MinColumn[1] = 3; Config.MinColumn[2] = 0; Config.MinColumn[3] = 0;
// Pickit config. Default folder is pickit69.nip. Config.PickitFiles.push("pickit69.nip"); Config.PickRange = 40; // Pick radius Config.FastPick = false; // Check and pick items between attacks
/* Advanced automule settings
This will exclude muling of runes from tal through sol, and any essences. */ Config.AutoMule.Trigger = []; Config.AutoMule.Force = []; Config.AutoMule.Exclude = [];
// Additional item info log settings. All info goes to \logs\ItemLog.txt Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
// Item identification settings Config.CainID.Enable = false; // Identify items at Cain Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain. Config.FieldID = false; // Identify items in the field instead of going to town. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
// Manager Item Log Screen Config.ShowLowRunes = false; // show/hide low runes (El - Dol) on the item log screen Config.ShowMiddleRunes = false; // show/hide middle runes (Hel - Mal) on the item log screen Config.ShowHighRunes = true; // show/hide high runes (Ist - Zod) on the item log screen Config.ShowLowGems = false; // show/hide low gems (chipped, flawed, normal) on the item log screen Config.ShowHighGems = false; // show/hide high gems (flawless, perfect) on the item log screen Config.ShowCubingInfo = true; // show/hide the cubing messages on console and item log screen
// Repair settings Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
// Gambling config Config.Gamble = true; Config.GambleGoldStart = 2000000; Config.GambleGoldStop = 100000;
// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids. Config.GambleItems.push("Amulet"); Config.GambleItems.push("Ring"); Config.GambleItems.push("Circlet"); Config.GambleItems.push("Coronet");
/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes. */ Config.Cubing = false; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
// The gems not used by other recipes will be used for magic item rerolling.
//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
//Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all. */ //Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher //Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe //Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor //Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
/* Runeword config. All recipes are available in Templates/Runewords.txt
Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them */ Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
//Config.Runewords.push([Runeword.Insight, "Thresher", Roll.Eth]); // Make Insight Thresher //Config.Runewords.push([Runeword.Insight, "Cryptic Axe", Roll.Eth]); // Make Insight Cryptic Axe
//Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
//Config.Runewords.push([Runeword.Spirit, "Monarch", Roll.NonEth]); // Make Spirit Monarch //Config.Runewords.push([Runeword.Spirit, "Sacred Targe", Roll.NonEth]); // Make Spirit Sacred Targe
//Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
// Public game options
// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET // LocalChat messages will only be visible on clients running on the same PC Config.LocalChat.Enabled = false; // enable the LocalChat system Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2 Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play) // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals. Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable // Party message settings. Each setting represents an array of messages that will be randomly chosen. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"] Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"] Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"] Config.ShitList = false; // Blacklist hostile players so they don't get invited to party. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
// General config Config.AutoMap = false; // Set to true to open automap at the beginning of the game. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point) Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before. Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached. Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node. Config.OpenChests = true; // Open chests. Controls key buying. Config.MiniShopBot = true; // Scan items in NPC shops. Config.PacketShopping = false; // Use packets to shop. Improves shopping speed. Config.TownCheck = true; // Go to town if out of potions Config.LogExperience = false; // Print experience statistics in the manager. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
// Shrine Scanner - scan for shrines while moving. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt Config.ScanShrines = [15,3,2,1];
// MF Switch Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable. Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
// Fastmod config Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting. Config.WaypointMenu = true;
// Anti-hostile config Config.AntiHostile = false; // Enable anti-hostile Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1 Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
// DClone config Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
// Monster skip config // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic". // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison" Config.SkipImmune = []; // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots". // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted" Config.SkipEnchant = []; // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it. Config.SkipAura = []; // Uncomment the following line to always attempt to kill these bosses despite immunities and mods //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
/* Attack config
Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM */ Config.AttackSkill[0] = -1; // Preattack skill. Config.AttackSkill[1] = 112; // Primary skill to bosses. Config.AttackSkill[2] = 113; // Primary aura to bosses Config.AttackSkill[3] = 112; // Primary skill to others. Config.AttackSkill[4] = 113; // Primary aura to others. Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = 113; // Secondary aura.
// Low mana skills - these will be used if main skills can't be cast. Config.LowManaSkill[0] = -1; // Low mana skill. Config.LowManaSkill[1] = -1; // Low mana aura.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
Multiple entries are separated by commas */ Config.CustomAttack = { //"Monster Name": [-1, -1] };
Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config Config.AvoidDolls = false; // Try to attack Soul Killers from a greater distance with hammerdins. Config.Vigor = true; // Swith to Vigor when running Config.Charge = true; // Use Charge when running Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
/* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples. */ Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved Config.AutoSkill.Build = [];
/* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples. */ Config.AutoStat.Enabled = false; // Enable or disable AutoStat system Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved. Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic. Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time. Config.AutoStat.Build = [];
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions ) Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing // template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = true; // Allows script to print messages in console Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log // It automatically enables Config.AutoBuild.Verbose }
/**
var stopLvl = 99;
function Wakka() { var i, safeTP, portal, vizClear, seisClear, infClear, tick, diablo, timeout = 1, // minutes minDist = 50, maxDist = 80, leaderUnit = null, leaderPartyUnit = null, leader = "";
function autoLeaderDetect(destination) { // autoleader by Ethic
var solofail, suspect;
do {
solofail = 0;
suspect = getParty(); // get party object (players in game)
do {
if (suspect.name !== me.name) { // player isn't alone
solofail += 1;
}
if (suspect.area === destination) { // first player in our party found in destination area...
leader = suspect.name; // ... is our leader
if (suspect.area === 131) {
return false;
}
print("ÿc4Wakka: ÿc0Autodetected " + leader);
return true;
}
} while (suspect.getNext());
if (solofail === 0) { // empty game, nothing left to do
return false;
}
delay(500);
if (getTickCount() - me.gamestarttime >= timeout * 6e4) {
throw new Error("No leader found");
}
} while (!leader); // repeat until leader is found (or until game is empty)
return false;
}
this.checkMonsters = function (range, dodge) {
var monList = [],
monster = getUnit(1);
if (monster) {
do {
if (monster.y < 5565 && Attack.checkMonster(monster) && getDistance(me, monster) <= range) {
if (!dodge) {
return true;
}
monList.push(copyUnit(monster));
}
} while (monster.getNext());
}
if (!monList.length) {
return false;
}
monList.sort(Sort.units);
if (getDistance(me, monList[0]) < 25 && !checkCollision(me, monList[0], 0x4)) {
Attack.deploy(monList[0], 25, 5, 15);
}
return true;
};
this.getLayout = function (seal, value) {
var sealPreset = getPresetUnit(108, 2, seal);
if (!seal) {
throw new Error("Seal preset not found. Can't continue.");
}
switch (seal) {
case 396:
if (sealPreset.roomy * 5 + sealPreset.y === value) {
return 1;
}
break;
case 394:
case 392:
if (sealPreset.roomx * 5 + sealPreset.x === value) {
return 1;
}
break;
}
return 2;
};
this.getCoords = function () {
this.vizCoords = this.getLayout(396, 5275) === 1 ? [7707, 5274] : [7708, 5298];
this.seisCoords = this.getLayout(394, 7773) === 1 ? [7812, 5223] : [7809, 5193];
this.infCoords = this.getLayout(392, 7893) === 1 ? [7868, 5294] : [7882, 5306];
};
this.checkBoss = function (name) {
var i, boss,
glow = getUnit(2, 131);
if (glow) {
for (i = 0; i < 10; i += 1) {
if (me.getStat(12) >= stopLvl) {
D2Bot.stop();
}
boss = getUnit(1, name);
if (boss && boss.mode === 12) {
return true;
}
delay(500);
}
return true;
}
return false;
};
this.getCorpse = function () {
if (me.mode === 17) {
me.revive();
}
var corpse,
rval = false;
corpse = getUnit(0, me.name, 17);
if (corpse) {
do {
if (getDistance(me, corpse) <= 15) {
Pather.moveToUnit(corpse);
corpse.interact();
delay(500);
rval = true;
}
} while (corpse.getNext());
}
return rval;
};
this.followPath = function (dest) {
var path = getPath(me.area, me.x, me.y, dest[0], dest[1], 0, 10);
if (!path) {
throw new Error("Failed go get path");
}
while (path.length > 0) {
if (me.getStat(12) >= stopLvl) {
D2Bot.stop();
}
if (me.mode === 17 || me.inTown) {
return false;
}
if (!leaderUnit || !copyUnit(leaderUnit).x) {
leaderUnit = getUnit(0, leader);
}
if (leaderUnit) {
if (this.checkMonsters(45, true) && getDistance(me, leaderUnit) <= maxDist) { // monsters nearby - don't move
path = getPath(me.area, me.x, me.y, dest[0], dest[1], 0, 15);
delay(200);
continue;
}
if (getDistance(me, leaderUnit) <= minDist) { // leader within minDist range - don't move
delay(200);
continue;
}
} else {
// leaderUnit out of getUnit range but leader is still within reasonable distance - check party unit's coords!
leaderPartyUnit = getParty(leader);
if (leaderPartyUnit) {
if (leaderPartyUnit.area !== me.area) { // leader went to town - don't move
delay(200);
continue;
}
// if there's monsters between the leecher and leader, wait until monsters are dead or leader is out of maxDist range
if (this.checkMonsters(45, true) && getDistance(me, leaderPartyUnit.x, leaderPartyUnit.y) <= maxDist) {
path = getPath(me.area, me.x, me.y, dest[0], dest[1], 0, 15);
delay(200);
continue;
}
}
}
if (Pather.moveTo(path[0].x, path[0].y)) {
path.shift();
}
this.getCorpse();
}
return true;
};
// start
Town.goToTown(4);
Town.move("portalspot");
if (Config.Leader) {
leader = Config.Leader;
for (i = 0; i < 30; i += 1) {
if (Misc.inMyParty(leader)) {
break;
}
delay(1000);
}
if (i === 30) {
throw new Error("Wakka: Leader not partied");
}
}
autoLeaderDetect(108);
Town.doChores();
if (leader) {
while (Misc.inMyParty(leader)) {
if (me.getStat(12) >= stopLvl) {
D2Bot.stop();
}
switch (me.area) {
case 103:
//portal = Pather.getPortal(108, leader);
portal = Pather.getPortal(108, null);
if (portal) {
if (!safeTP) {
delay(5000);
}
//Pather.usePortal(108, leader);
Pather.usePortal(108, null);
}
break;
case 108:
if (!safeTP) {
if (this.checkMonsters(25, false)) {
me.overhead("hot tp");
//Pather.usePortal(103, leader);
Pather.usePortal(103, null);
this.getCorpse();
break;
} else {
this.getCoords();
safeTP = true;
}
}
if (!vizClear) {
if (!this.followPath(this.vizCoords)) {
break;
}
if (tick && getTickCount() - tick >= 5000) {
vizClear = true;
tick = false;
break;
}
if (this.checkBoss(getLocaleString(2851))) {
if (!tick) {
tick = getTickCount();
}
me.overhead("vizier dead");
}
break;
}
if (!seisClear) {
if (!this.followPath(this.seisCoords)) {
break;
}
if (tick && getTickCount() - tick >= 7000) {
seisClear = true;
tick = false;
break;
}
if (this.checkBoss(getLocaleString(2852))) {
if (!tick) {
tick = getTickCount();
}
me.overhead("seis dead");
}
break;
}
if (!infClear) {
if (!this.followPath(this.infCoords)) {
break;
}
if (tick && getTickCount() - tick >= 2000) {
infClear = true;
tick = false;
break;
}
if (this.checkBoss(getLocaleString(2853))) {
if (!tick) {
tick = getTickCount();
}
me.overhead("infector dead");
}
break;
}
Pather.moveTo(7767, 5263);
diablo = getUnit(1, 243);
if (diablo && (diablo.mode === 0 || diablo.mode === 12)) {
return true;
}
break;
}
if (me.mode === 17) {
me.revive();
}
delay(200);
}
} else {
throw new Error("Empty game.");
}
return true;
}
That the leader config? Cause I see you have Scripts.Wakka = false;
yeah an no it was set to true i changed earlier to try to see if there would be any effect.
FYI this has been added to the code but over to koltons new home (https://github.com/blizzhackers/)
a new parameter allows you to set number of minutes to wait for leader, so you can close this issue
havent been able to figure this out . so ive been adding extra bots to follower ..