Closed braxtonKappes closed 5 years ago
@DarkHorseDre what are you referring to as np?
Hi! Works well! But have issue with Wind druid it use a oak from charges, how to put it in exception?
Either do an if statement for the me.classid
so that 'if my classid is not druid' then it runs the rest of the charges code
or
Within the code, check if you have hard points in the skill before casting (I can't recall the command for that)
@DirtNasti np - naturespeace
Either do an if statement for the
me.classid
so that 'if my classid is not druid' then it runs the rest of the charges codeor
Within the code, check if you have hard points in the skill before casting (I can't recall the command for that)
@DirtNasti np - naturespeace
Can I copy paste this code
PrecastChargedSkill(!me.getState(149) && (getTickCount() - this.BOTick >= 30 - 30000)); //dhd added - cast charged skill (oak) before cta BO
this.precastCTA(!me.getState(32) || force || (getTickCount() - this.BOTick >= this.BODuration - 30000));
in each class and remove it before this lines:
this.doPrecast = function (force) {
var buffSummons = false;
I find the solution. In precast.js After this line I add : // Force BO 30 seconds before it expires
if (me.classid!=5)
{
PrecastChargedSkill(!me.getState(149) && (getTickCount() - this.BOTick >= 30 - 30000)); //dhd added - cast charged skill (oak) before cta BO
this.precastCTA(!me.getState(32) || force || (getTickCount() - this.BOTick >= this.BODuration - 30000));
}
if (me.classid!=5)
Yep gj - this is what I was describing in my previous post
I didn't do a ton of looking into the scripts but is there anyway to precast "Sage Oak" when Wisp Projector is equipped?