Open Hairydingle opened 5 years ago
yeah needs fixing. I havent looked properly yet but I'm thinkng the simplified sequence is: pick item fieldid
problem is fieldid is a town function IIRC..
looking at pickit.js
// Item can fit - pick it up
if (canFit) {
this.pickItem(pickList[0], status.result, status.line);
//fieldid here?
}
I'm thinking you fieldid where I added a comment? give it a try
yeah needs fixing. I havent looked properly yet but I'm thinkng the simplified sequence is: pick item fieldid
problem is fieldid is a town function IIRC..
looking at
pickit.js
// Item can fit - pick it up if (canFit) { this.pickItem(pickList[0], status.result, status.line); //fieldid here? }
I'm thinking you fieldid where I added a comment? give it a try
This doesn't works :(
So my issue is that with FieldID, I'm finding that my bot is waiting until my inventory is full to start Identifying stuff. The problem I keep running into is in public games when there is an item on the ground, but my fastpickit can't pick it up before someone else does due to a full inventory. This is especially prevalent with bosses. With Diablo I can't pick up the drops until AFTER he id's and drops gear. By then the gear is gone. Same with Baal. I'm trying to find a way to have him ID right before boss so that my inventory is clear to pick up loot. Either that or have him id each item as soon as he picks them up. I looked in d2bs/kolbot/libs/common/town.js and I found this script for fieldID, but I can't seem to find a function to change this setting. Any help is appreciated.
fieldID: function () { // not exactly a town function but whateva var list, tome, item, result;